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General Tabletop Discussion
*Pathfinder & Starfinder
Invigorating Assault: Can my party always start the fight with temp hp?
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<blockquote data-quote="eamon" data-source="post: 5017222" data-attributes="member: 51942"><p>You don't <em>need </em>a party to take a short rest, right? If you split up, can you still take a short rest? Can one have of a split party take a short rest while the others press on?</p><p></p><p>Creatures take short rests, not parties. The notion of a party is just a handiness. If game balance requires that a PC must rest whenever another PC rests, something's wrong: there's no logical connection between one PC's rest and another. I see split rests all the time for perfectly mundane reasons: after some encounters some people are almost down and entirely out of encounter powers; while others happened to get it easy. The barely alive PC's tend to say "I don't know about you, but I need a breather, now". Mostly unhurt PC's that used fewer encounter powers say "sure, but let's secure the area and search the bodies first.</p><p></p><p>It almost never matters; but just because one PC wants to rest shouldn't somehow force the rest to do so.</p><p></p><p>From a gameplay perspective, it's also unfun to need to excessively precisely police <em>what</em> counts as a short rest. If they want to rest and can get 5 minutes of stress-free time in-game, player's can do the accounting themselves. Anything that requires to DM to verify exactly if everyone's onboard is a hassle.</p><p></p><p>...which leads me to the conclusion that temporary hitpoints shouldn't last more than 5 minutes; but whatever the case shouldn't end because of a short rest. It doesn't much make sense to me anyhow that a guy constantly doing pushups can somehow maintain temporary hitpoints. That's just a house-rule, though.</p></blockquote><p></p>
[QUOTE="eamon, post: 5017222, member: 51942"] You don't [I]need [/I]a party to take a short rest, right? If you split up, can you still take a short rest? Can one have of a split party take a short rest while the others press on? Creatures take short rests, not parties. The notion of a party is just a handiness. If game balance requires that a PC must rest whenever another PC rests, something's wrong: there's no logical connection between one PC's rest and another. I see split rests all the time for perfectly mundane reasons: after some encounters some people are almost down and entirely out of encounter powers; while others happened to get it easy. The barely alive PC's tend to say "I don't know about you, but I need a breather, now". Mostly unhurt PC's that used fewer encounter powers say "sure, but let's secure the area and search the bodies first. It almost never matters; but just because one PC wants to rest shouldn't somehow force the rest to do so. From a gameplay perspective, it's also unfun to need to excessively precisely police [I]what[/I] counts as a short rest. If they want to rest and can get 5 minutes of stress-free time in-game, player's can do the accounting themselves. Anything that requires to DM to verify exactly if everyone's onboard is a hassle. ...which leads me to the conclusion that temporary hitpoints shouldn't last more than 5 minutes; but whatever the case shouldn't end because of a short rest. It doesn't much make sense to me anyhow that a guy constantly doing pushups can somehow maintain temporary hitpoints. That's just a house-rule, though. [/QUOTE]
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Invigorating Assault: Can my party always start the fight with temp hp?
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