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<blockquote data-quote="Camelot" data-source="post: 5366383" data-attributes="member: 82617"><p>Temporary hit points never stack, even if they're from different sources.</p><p> </p><p>The battlerager is an exception to this rule; when they hit with an invigorating attack, they gain temp HP equal to twice their Con mod (instead of just their Con mod like a normal character using an Invigorating attack would). Plus, if they miss with an Invigorating attack, they gain Con mod temp HP. The only requirement for all this (besides the class feature) is that you have to be trained in Endurance.</p><p> </p><p>But whenever they get a bunch of THP from a power, it doesn't stack with the THP they currently have. So the most you can have at any time is twice your Con mod. With the non-updated version, it was possible to have limitless THP, which was very abusable. You still gain a +2 bonus to damage rolls (when using hammers or maces) whenever you have THP.</p><p> </p><p>So, yes, less abusable and more understandable.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5366383, member: 82617"] Temporary hit points never stack, even if they're from different sources. The battlerager is an exception to this rule; when they hit with an invigorating attack, they gain temp HP equal to twice their Con mod (instead of just their Con mod like a normal character using an Invigorating attack would). Plus, if they miss with an Invigorating attack, they gain Con mod temp HP. The only requirement for all this (besides the class feature) is that you have to be trained in Endurance. But whenever they get a bunch of THP from a power, it doesn't stack with the THP they currently have. So the most you can have at any time is twice your Con mod. With the non-updated version, it was possible to have limitless THP, which was very abusable. You still gain a +2 bonus to damage rolls (when using hammers or maces) whenever you have THP. So, yes, less abusable and more understandable. [/QUOTE]
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