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Invincible Lich
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<blockquote data-quote="Jack Simth" data-source="post: 5539942" data-attributes="member: 29252"><p>Per <a href="http://www.d20srd.org/srd/spells/discernLocation.htm" target="_blank">Discern Location</a> "To find an object, you must have touched it at least once."</p><p></p><p>That solves that problem (for the lich, anyway).</p><p>per <a href="http://www.d20srd.org/srd/spells/findThePath.htm" target="_blank">Find the Path</a>: "The location must be on the same plane as you are at the time of casting."</p><p></p><p>That solves that problem (for the lich, anyway).</p><p>Lucky for the Lich, <a href="http://www.d20srd.org/srd/spells/symbolOfDeath.htm" target="_blank">Symbol of Death</a> (from which all other symbols inherit) doesn't actually require a password, and gives you the option of special conditions: </p><p> (<u>Emphasis</u> added)</p><p></p><p>So if you suddenly appear in an area guarded by one that triggers for everyone except the lich, well.... sorry.</p><p></p><p>Likewise, with the <a href="http://www.d20srd.org/srd/spells/glyphOfWarding.htm" target="_blank">Glyph of Warding</a>, the password is just "Typically" used.  The spell also says:</p><p></p><p>So unless you're an undead Lawful-Evil lich of a particular height who worships Vechna, you might have a problem with that one of the Lich doesn't feel the need to be typical.</p><p></p><p>And with <a href="http://www.d20srd.org/srd/spells/forbiddance.htm" target="_blank">Forbiddance</a>, the password is "At your option".  It doesn't have to be there.  As long as the Lich doesn't change alignment after casting the spell, he doesn't need to include one in this area he'd much prefer only he can be.</p><p></p><p></p><p></p><p>Not really.  The best way to stop indestructible lich shenanigans is to make a house rule that requires the lich visit the phylactery periodically.  Something along the lines of 'must physically touch the phylactery at least once per day, or take lethal damage at the rates described in the starvation rules, which cannot be healed by any means until the lich does get to his phylactery' or some such.  </p><p></p><p>Then the lich will always keep his phylactery reasonably nearby.  It won't be beyond impassible barriers, it won't be held by a mook subjected to Imprisonment, it won't be overly difficult for the lich to reach when he's low on spells, and so on.  It may very well still be warded to high heaven (or is that deep abyss?), but it'll always be reachable.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5539942, member: 29252"] Per [url=http://www.d20srd.org/srd/spells/discernLocation.htm]Discern Location[/url] "To find an object, you must have touched it at least once." That solves that problem (for the lich, anyway). per [url=http://www.d20srd.org/srd/spells/findThePath.htm]Find the Path[/url]: "The location must be on the same plane as you are at the time of casting." That solves that problem (for the lich, anyway). Lucky for the Lich, [url=http://www.d20srd.org/srd/spells/symbolOfDeath.htm]Symbol of Death[/url] (from which all other symbols inherit) doesn't actually require a password, and gives you the option of special conditions: ([U]Emphasis[/U] added) So if you suddenly appear in an area guarded by one that triggers for everyone except the lich, well.... sorry. Likewise, with the [url=http://www.d20srd.org/srd/spells/glyphOfWarding.htm]Glyph of Warding[/url], the password is just "Typically" used. The spell also says: So unless you're an undead Lawful-Evil lich of a particular height who worships Vechna, you might have a problem with that one of the Lich doesn't feel the need to be typical. And with [url=http://www.d20srd.org/srd/spells/forbiddance.htm]Forbiddance[/url], the password is "At your option". It doesn't have to be there. As long as the Lich doesn't change alignment after casting the spell, he doesn't need to include one in this area he'd much prefer only he can be. Not really. The best way to stop indestructible lich shenanigans is to make a house rule that requires the lich visit the phylactery periodically. Something along the lines of 'must physically touch the phylactery at least once per day, or take lethal damage at the rates described in the starvation rules, which cannot be healed by any means until the lich does get to his phylactery' or some such. Then the lich will always keep his phylactery reasonably nearby. It won't be beyond impassible barriers, it won't be held by a mook subjected to Imprisonment, it won't be overly difficult for the lich to reach when he's low on spells, and so on. It may very well still be warded to high heaven (or is that deep abyss?), but it'll always be reachable. [/QUOTE]
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