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Invincible RPG Kickstarter to Launch on September 23rd
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<blockquote data-quote="Reynard" data-source="post: 9761375" data-attributes="member: 467"><p>Some thoughts after reading through the Quickstart:</p><p></p><p>FASERIPness: I don't have any nostalgia for TSR Marvel* because I was a Mayfair DC (and DC Comics) kid. That said, I think it is kind a cool nod that also seems to make sense in context.</p><p>*Now Marvel SAGA is another thing. I really loved that system and think it had the potential to really have legs and make a splash in the TTRPG design space.</p><p></p><p>Dragonbane Initiative: YES! I love that initiative system.</p><p></p><p>Extra Successes and Stunts: One of my favorite supers games of all time was Brave New World. An idea new at the time from that system was that to do cool stuff, you did not ask permission and then suffer a penalty to the attempt. instead, you rolled and if you got extra successes, you used them to be extra cool. I am glad to see that in effect here.</p><p></p><p>Powers: We don't really know enough yet. Are these descriptions about it, or is the catalog in the book meatier? Is this a game about power rules, or GM adjudication of powers?</p><p></p><p>Enemy Stat Blocks: Boo! Trim those down!</p><p></p><p>Overall, I like what I see. I need to investigate the KS more deeply and determine whether there is a reason to back it or just wait for it to become broadly available. It is a Free League game so finding it won't be hard.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9761375, member: 467"] Some thoughts after reading through the Quickstart: FASERIPness: I don't have any nostalgia for TSR Marvel* because I was a Mayfair DC (and DC Comics) kid. That said, I think it is kind a cool nod that also seems to make sense in context. *Now Marvel SAGA is another thing. I really loved that system and think it had the potential to really have legs and make a splash in the TTRPG design space. Dragonbane Initiative: YES! I love that initiative system. Extra Successes and Stunts: One of my favorite supers games of all time was Brave New World. An idea new at the time from that system was that to do cool stuff, you did not ask permission and then suffer a penalty to the attempt. instead, you rolled and if you got extra successes, you used them to be extra cool. I am glad to see that in effect here. Powers: We don't really know enough yet. Are these descriptions about it, or is the catalog in the book meatier? Is this a game about power rules, or GM adjudication of powers? Enemy Stat Blocks: Boo! Trim those down! Overall, I like what I see. I need to investigate the KS more deeply and determine whether there is a reason to back it or just wait for it to become broadly available. It is a Free League game so finding it won't be hard. [/QUOTE]
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