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Invisibility and Perception
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<blockquote data-quote="epithet" data-source="post: 6742174" data-attributes="member: 6796566"><p>This is why you, as the DM, are responsible for handing out circumstantial advantage and disadvantage. If the target becomes invisible, a creature that relies mostly on sight (like a human) will obviously be at a disadvantage to perceive the target. A wolf, on the other hand, probably won't, because they rely as much or more on hearing and smell.</p><p></p><p>Perception is an opposed check in this kind of circumstance, so you can easily find the advantage and disadvantage stacking in ways they cannot in a normal skill check. For example, being invisible and wearing soft soled shoes and no clanky armor on a floor that isn't wooden should give someone advantage on their stealth check when hiding. Trying to perceive something that you can't see, as a human, should give disadvantage to that check. If you're using a passive score, remember that advantage and disadvantage give a +5/-5 to passive checks, respectively.</p><p></p><p>For a regular (unopposed) ability check, you're responsible for determining how difficult that check is. You can do that easily by just pulling a number out that seems right--DC 15, DC 20, whatever you feel through The Force. When it comes to an opposed check, though, your best tools for adjudicating relative difficulty are advantage/disadvantage, and that's when players get to make the best use of their abilities that manipulate the advantage mechanic.</p></blockquote><p></p>
[QUOTE="epithet, post: 6742174, member: 6796566"] This is why you, as the DM, are responsible for handing out circumstantial advantage and disadvantage. If the target becomes invisible, a creature that relies mostly on sight (like a human) will obviously be at a disadvantage to perceive the target. A wolf, on the other hand, probably won't, because they rely as much or more on hearing and smell. Perception is an opposed check in this kind of circumstance, so you can easily find the advantage and disadvantage stacking in ways they cannot in a normal skill check. For example, being invisible and wearing soft soled shoes and no clanky armor on a floor that isn't wooden should give someone advantage on their stealth check when hiding. Trying to perceive something that you can't see, as a human, should give disadvantage to that check. If you're using a passive score, remember that advantage and disadvantage give a +5/-5 to passive checks, respectively. For a regular (unopposed) ability check, you're responsible for determining how difficult that check is. You can do that easily by just pulling a number out that seems right--DC 15, DC 20, whatever you feel through The Force. When it comes to an opposed check, though, your best tools for adjudicating relative difficulty are advantage/disadvantage, and that's when players get to make the best use of their abilities that manipulate the advantage mechanic. [/QUOTE]
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