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Invisibility and Perception
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 6743824" data-attributes="member: 6670542"><p>Now, on to opaque walls.</p><p></p><p>First let's clarify what we are talking about. And clearly, that's the level of transparency vs. the amount of filter - that element that gives it (the opaque wall) it's diffused character, when attempting to look through them. There is a long history of glass blowers, going all the way to roman kiln fired, mold blown glass. Even then they would add elements; types of metal, sand and even soil to cause an obscurement within the glass, to bar what could be seen through it, and to what detail.</p><p></p><p>From a game play element, opaque walls should provide an element of cover, or the 'opaque' effect may be adjudicated by the DM to not so much impact the difficulty of a perception score of a person trying to peer through, but the amount of detail one can perceive.</p><p></p><p>Now, let's look at an invisible person, hiding behind an opaque wall. As written 5e, he gains advantage in what we used to call "hiding in plain sight." Again, an argument could be made that if the person using 5e invisibility, were doing so behind our opaque wall, then the target diff. for successfully perceiving him could (should is too forceful of a word around these parts) be adjudicated, once again by the DM.</p><p></p><p>So, no. I don't have any particular issues with opaque walls.</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 6743824, member: 6670542"] Now, on to opaque walls. First let's clarify what we are talking about. And clearly, that's the level of transparency vs. the amount of filter - that element that gives it (the opaque wall) it's diffused character, when attempting to look through them. There is a long history of glass blowers, going all the way to roman kiln fired, mold blown glass. Even then they would add elements; types of metal, sand and even soil to cause an obscurement within the glass, to bar what could be seen through it, and to what detail. From a game play element, opaque walls should provide an element of cover, or the 'opaque' effect may be adjudicated by the DM to not so much impact the difficulty of a perception score of a person trying to peer through, but the amount of detail one can perceive. Now, let's look at an invisible person, hiding behind an opaque wall. As written 5e, he gains advantage in what we used to call "hiding in plain sight." Again, an argument could be made that if the person using 5e invisibility, were doing so behind our opaque wall, then the target diff. for successfully perceiving him could (should is too forceful of a word around these parts) be adjudicated, once again by the DM. So, no. I don't have any particular issues with opaque walls. [/QUOTE]
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