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Invisibility and Perception
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<blockquote data-quote="epithet" data-source="post: 6745548" data-attributes="member: 6796566"><p>I agree with your interpretation. I think most of the time a "hide action" involves making sure you're not seen--the description of stealth really focuses on the visual element. You have to be concealed to hide, special abilities allow you to hide if an enemy's sight of you is partially obscured, etc., but nowhere does it say you can't hide wearing tap dancing shoes. Even heavy armor just gives you disadvantage, and that's probably as much for its bulk and conspicuous nature as it is for the clanking sound you make when you try to walk in it.</p><p></p><p>Invisibility, by its very nature, handles the largest part of a "hide action." What's left shouldn't require an action, so if a character cast invisibility on himself and then moved, I would definitely have him make a dex(stealth) check as part of that movement. To do otherwise serves rule mechanics at the expense of the narrative, which is a sin in my book.</p></blockquote><p></p>
[QUOTE="epithet, post: 6745548, member: 6796566"] I agree with your interpretation. I think most of the time a "hide action" involves making sure you're not seen--the description of stealth really focuses on the visual element. You have to be concealed to hide, special abilities allow you to hide if an enemy's sight of you is partially obscured, etc., but nowhere does it say you can't hide wearing tap dancing shoes. Even heavy armor just gives you disadvantage, and that's probably as much for its bulk and conspicuous nature as it is for the clanking sound you make when you try to walk in it. Invisibility, by its very nature, handles the largest part of a "hide action." What's left shouldn't require an action, so if a character cast invisibility on himself and then moved, I would definitely have him make a dex(stealth) check as part of that movement. To do otherwise serves rule mechanics at the expense of the narrative, which is a sin in my book. [/QUOTE]
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