Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invisibility + Fighter's Mark = ??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dracorat" data-source="post: 4598970" data-attributes="member: 40170"><p>Actually, it's just that when I apply rules, I apply them consistently. It has come to the point that my players expect that from me. Thus, as a result of any ruling, they will now call me on it if the ruling affects something important, such as this.</p><p></p><p></p><p>They ask where I got the decision from, so that they know what to expect in the future. They aren't looking to argue with me, but instead understand how and when the rules apply.</p><p></p><p>I do sometimes tell them that I am making the decision based upon common sense ruling, but that's an admission of a house rule. It is important to me that when I do this, I really seek out that it was necessary. It also avoids unpredicted situations where the ruling is actually taking over another rule I was unaware of.</p><p></p><p>Perhaps as a failure on my part to be elaborate about what I was looking for, the first responses were made with an assumption that we were making rules and their explanations on the fly. Yet, I was really challenging the assumption, not the end result.</p><p></p><p>And I was having a hard time expressing that I didn't need explanations really - I needed (for lack of a better description) the legalese only, even if that came down to "There's no such rule" - because then, as a DM, I knew to make the judgment call confident in the necessity of such a call.</p><p></p><p>It will really seem like an unnecessary standard for anyone to try to hold to - making hard and fast rules decisions at every possible point - but for me and my friends, it works well for us. We derive comfort from such "stability" in rules.</p><p></p><p>We are actually not uncreative for it, though at initial appearances, one might think so. Instead, we simply express the possible in terms of game mechanics and let predictability (of the rules) take hold.</p><p></p><p>HTH</p></blockquote><p></p>
[QUOTE="Dracorat, post: 4598970, member: 40170"] Actually, it's just that when I apply rules, I apply them consistently. It has come to the point that my players expect that from me. Thus, as a result of any ruling, they will now call me on it if the ruling affects something important, such as this. They ask where I got the decision from, so that they know what to expect in the future. They aren't looking to argue with me, but instead understand how and when the rules apply. I do sometimes tell them that I am making the decision based upon common sense ruling, but that's an admission of a house rule. It is important to me that when I do this, I really seek out that it was necessary. It also avoids unpredicted situations where the ruling is actually taking over another rule I was unaware of. Perhaps as a failure on my part to be elaborate about what I was looking for, the first responses were made with an assumption that we were making rules and their explanations on the fly. Yet, I was really challenging the assumption, not the end result. And I was having a hard time expressing that I didn't need explanations really - I needed (for lack of a better description) the legalese only, even if that came down to "There's no such rule" - because then, as a DM, I knew to make the judgment call confident in the necessity of such a call. It will really seem like an unnecessary standard for anyone to try to hold to - making hard and fast rules decisions at every possible point - but for me and my friends, it works well for us. We derive comfort from such "stability" in rules. We are actually not uncreative for it, though at initial appearances, one might think so. Instead, we simply express the possible in terms of game mechanics and let predictability (of the rules) take hold. HTH [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invisibility + Fighter's Mark = ??
Top