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General Tabletop Discussion
*TTRPGs General
Invisibility -- In-Game Explanation for No Attacking?
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<blockquote data-quote="Geron Raveneye" data-source="post: 198649" data-attributes="member: 2268"><p><strong>How about this one?</strong></p><p></p><p>Treat the spell not as an independant force the wizard crams into his head every moring, but as the expressin of his will, clothed in game rules? That way the spell in question only would do what the wizard had in mind for it.</p><p></p><p>Now you can easily explain the 2nd level Invisibility spell as a passive spell a wizard calls upon when he wants to go some place unseen or if he wants to have the surprise before an attack, dropping it afterwards. It´s only 2nd level, less powerful (and less difficult to learn, thus) and it runs for 10 minutes/lvl.</p><p></p><p>If the wizard wants to cast something that protects him during a complete fight, he´d cast Improved Invisibility, which holds even while attacking, and runs for only 1 minute/lvl. I´t s more powerful, and thus it´s harder to learn, impossible even for the fledgeling mage who hasn´t mastered magic enough to control that kind of powerful effects.</p><p></p><p>If you just step a bit away from "wizard loads and fires spells" and think in matters of "realizing one´s will" and "different effects need more powerful mages", you can easily explain the difference with "The wizard didn´t want it any other way..if he wanted it another way, he´d cast a different spell, if he could" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>When the wizard masters Improved Invisibility, it´s just a matter of which effect he needs at the moment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 198649, member: 2268"] [b]How about this one?[/b] Treat the spell not as an independant force the wizard crams into his head every moring, but as the expressin of his will, clothed in game rules? That way the spell in question only would do what the wizard had in mind for it. Now you can easily explain the 2nd level Invisibility spell as a passive spell a wizard calls upon when he wants to go some place unseen or if he wants to have the surprise before an attack, dropping it afterwards. It´s only 2nd level, less powerful (and less difficult to learn, thus) and it runs for 10 minutes/lvl. If the wizard wants to cast something that protects him during a complete fight, he´d cast Improved Invisibility, which holds even while attacking, and runs for only 1 minute/lvl. I´t s more powerful, and thus it´s harder to learn, impossible even for the fledgeling mage who hasn´t mastered magic enough to control that kind of powerful effects. If you just step a bit away from "wizard loads and fires spells" and think in matters of "realizing one´s will" and "different effects need more powerful mages", you can easily explain the difference with "The wizard didn´t want it any other way..if he wanted it another way, he´d cast a different spell, if he could" ;) When the wizard masters Improved Invisibility, it´s just a matter of which effect he needs at the moment. :) [/QUOTE]
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