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General Tabletop Discussion
*Dungeons & Dragons
Invisibility, line of sight, and the frightened condition
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<blockquote data-quote="ECMO3" data-source="post: 8429843" data-attributes="member: 7030563"><p>I think if he is darkness and invisible they can save again because they can't see him. Line of sight strongly implies you can see something. I think that is the clear intent, and I think the omission of being ivisible is due to the idea that they are not talking about invisible creatures.</p><p></p><p>Invisible does not mean hidden. If he casts a fear spell he is not hidden until he takes the hide action. So enemies know where he is but do not "see" him and without "seeing" there is no "line of sight" to him. There is a line of sight to his position, but not to him.</p><p></p><p>As far as the condition goes, you do not have to see the cause of fear to be frightened, you just need to see the cause of fear to have disadvantage. So they are still frightened (until they save) but they do not have disadvantage.</p><p></p><p>So this is the way I would play the fear spell specifically:</p><p><strong>A. Assuming the enemies can flee away from the Ranger</strong></p><p>1. Those that fail take the dash action on their turn and move (both movement and dash) away from the ranger whether they can see him or not.</p><p>2. They can use any bonus action available to them. If they have a bonus action attack they can use it and do so without disadvantage. If it is for example a goblin he can take a bonus action to hide and do so without disadvantage. If they use a reaction attack or a legendary action to attack they do not have disadvantage.</p><p>3. Since they can't see the Ranger they can save at the end of their turn.</p><p></p><p><strong>B. Assuming the enemies can't flee away from the Ranger, they are in a dead end or something</strong></p><p>1. They can take any action they want, they do not suffer from disadvantage because they can not see the source of the fear.</p><p>2. They can not move towards where the Ranger is assuming they know where he is, both because of the frightened condition and because of the fear spell effects.</p><p>3. Since they can not see the Ranger they can save at the end of their turn.</p><p></p><p></p><p>As an aside I have a lot of experience with hidden or invisible and fear from my Fey Wanderer. He has beguiling twist, invisibility from the shadow touched feat and nimble escape as a Goblin and I realized pretty quick that "frightened" enemies do not play well with being "invisible" or "hidden".</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8429843, member: 7030563"] I think if he is darkness and invisible they can save again because they can't see him. Line of sight strongly implies you can see something. I think that is the clear intent, and I think the omission of being ivisible is due to the idea that they are not talking about invisible creatures. Invisible does not mean hidden. If he casts a fear spell he is not hidden until he takes the hide action. So enemies know where he is but do not "see" him and without "seeing" there is no "line of sight" to him. There is a line of sight to his position, but not to him. As far as the condition goes, you do not have to see the cause of fear to be frightened, you just need to see the cause of fear to have disadvantage. So they are still frightened (until they save) but they do not have disadvantage. So this is the way I would play the fear spell specifically: [B]A. Assuming the enemies can flee away from the Ranger[/B] 1. Those that fail take the dash action on their turn and move (both movement and dash) away from the ranger whether they can see him or not. 2. They can use any bonus action available to them. If they have a bonus action attack they can use it and do so without disadvantage. If it is for example a goblin he can take a bonus action to hide and do so without disadvantage. If they use a reaction attack or a legendary action to attack they do not have disadvantage. 3. Since they can't see the Ranger they can save at the end of their turn. [B]B. Assuming the enemies can't flee away from the Ranger, they are in a dead end or something[/B] 1. They can take any action they want, they do not suffer from disadvantage because they can not see the source of the fear. 2. They can not move towards where the Ranger is assuming they know where he is, both because of the frightened condition and because of the fear spell effects. 3. Since they can not see the Ranger they can save at the end of their turn. As an aside I have a lot of experience with hidden or invisible and fear from my Fey Wanderer. He has beguiling twist, invisibility from the shadow touched feat and nimble escape as a Goblin and I realized pretty quick that "frightened" enemies do not play well with being "invisible" or "hidden". [/QUOTE]
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