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Invisibility, non-instantaneous spells, and spell effects
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<blockquote data-quote="Lyxen" data-source="post: 8592310" data-attributes="member: 7032025"><p>There is one proper definition of the effect of a spell, and it's the entire textual description: "Each spell description in Chapter 11 begins with a block of information, including the spell’s name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell’s <strong><u>effect</u></strong>."</p><p></p><p>In the DMG, there is a section about effects, and it's also pretty much straightforward: There is an exhaustive list of what the game considers features ("Game features include spells, class features, feats, racial traits, monster abilities, and magic items."), and these feature have effects.</p><p></p><p>And that's all there is to it in terms of RAW, in general. Now, some spells have more than one effect, but these are rare and mentioned specifically in the spell description, for example Guards and Wards: "When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.</p><p>Guards and wards creates the following effects within the warded area."</p><p></p><p>All of this to say that "effects" is, as usual in 5e, not a well defined term, except for spells.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8592310, member: 7032025"] There is one proper definition of the effect of a spell, and it's the entire textual description: "Each spell description in Chapter 11 begins with a block of information, including the spell’s name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell’s [B][U]effect[/U][/B]." In the DMG, there is a section about effects, and it's also pretty much straightforward: There is an exhaustive list of what the game considers features ("Game features include spells, class features, feats, racial traits, monster abilities, and magic items."), and these feature have effects. And that's all there is to it in terms of RAW, in general. Now, some spells have more than one effect, but these are rare and mentioned specifically in the spell description, for example Guards and Wards: "When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects. Guards and wards creates the following effects within the warded area." All of this to say that "effects" is, as usual in 5e, not a well defined term, except for spells. [/QUOTE]
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