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Invisibility
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<blockquote data-quote="azhrei_fje" data-source="post: 2418914" data-attributes="member: 12966"><p>I use a laptop-based gaming tool to track combat (<a href="http://www.DMGenie.com" target="_blank">www.DMGenie.com</a>). I put my monsters on the map provided by the campaign manager so that I can keep track of them (if they're invisible).</p><p></p><p>If a PC becomes invisible, I allow the fig to stay on the map until the metagaming kicks in. At that point I make a decision as to how bad it has gotten. Typical infractions come from the spellcasters who want to <em>fireball</em> the bad guys and not get their companions (I allow spellcasters to precisely place spell effects; that thread has already been discussed elsewhere!). A mage using <em>fireball</em> who places it to avoid an invisible party member -- and who doesn't have <em>see invisible</em> -- is metagaming, and the penalties may kick in.</p><p></p><p>I have been known to pull a PC's fig from the battlemat and tell the player that they must remember where they were and they can tell me their movements by specifying directions from their current location. (I just number the surrounding squares 1-8 and the player can say, "1-1-1-2-3-3" to move six steps.)</p><p></p><p>This penalizes the player who became invisible, not the mage, and peer pressure usually works very well to convince the mage not to make the same mistake twice.</p><p></p><p>I have very few problems with metagaming IMCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>It does become tricky, though, when there are multiple invisible party members on the board!</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2418914, member: 12966"] I use a laptop-based gaming tool to track combat ([url]www.DMGenie.com[/url]). I put my monsters on the map provided by the campaign manager so that I can keep track of them (if they're invisible). If a PC becomes invisible, I allow the fig to stay on the map until the metagaming kicks in. At that point I make a decision as to how bad it has gotten. Typical infractions come from the spellcasters who want to [i]fireball[/i] the bad guys and not get their companions (I allow spellcasters to precisely place spell effects; that thread has already been discussed elsewhere!). A mage using [i]fireball[/i] who places it to avoid an invisible party member -- and who doesn't have [i]see invisible[/i] -- is metagaming, and the penalties may kick in. I have been known to pull a PC's fig from the battlemat and tell the player that they must remember where they were and they can tell me their movements by specifying directions from their current location. (I just number the surrounding squares 1-8 and the player can say, "1-1-1-2-3-3" to move six steps.) This penalizes the player who became invisible, not the mage, and peer pressure usually works very well to convince the mage not to make the same mistake twice. I have very few problems with metagaming IMCs. :cool: It does become tricky, though, when there are multiple invisible party members on the board! [/QUOTE]
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