Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
invisibility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 711796" data-attributes="member: 259"><p>Any merchant that has 3-5K of jewelry around to steal is darn sure going to have some sort of security allowance. Another thought: that security might consist of a contract with the local Thieve's Guild. The merchant pays the Guild 100gp every year, and in return, the Guild protects the merchant from theft, going so far as to hunt down and punish anyone who steals from the merchant.</p><p></p><p>The dog idea is one to use if it becomes known that an invisible thief is operating in the area. (And if the thief strikes a number of nearby towns, word will spread to other nearby towns). It's cheap security.</p><p></p><p>As for whether the militia can arrest them -- that's up to you. If you want a harsh government in your world, the militia can torture the offending PC to death in a public execution, to deter anyone else from committing the same crime. They can hang the PC and then, at the PC's expense, raise him from the dead. They can throw him in a dungeon cell to rot. They can take all his gear and sell it to repay his victims (and to fleece their own pockets, of course), telling the thief never to show his face 'round these parts again. They can put a geas on the thief, such that he'll work for the merchants for awhile.</p><p></p><p>At the bare minimum, if he's caught his ring should be taken and he should be forced to repay his victims. If that's all that happens to him, he's getting off awful light.</p><p></p><p>Imagine a modern-day jewel-thief. Our legal system is a lot less harsh than any medieval one. But could you imagine the cops catching a jewl thief and saying, "Okay, we're going to take your getaway car and make you pay back your victims, and then we're going to let you go"? That's hardly a punishment at all.</p><p></p><p>I'd recommend turning this into an advventure. Give the theif enough clues that he knows he's being hunted; give him an opportunity to escape. Give him hints that the more often he tries this stunt, the closer his pursuers will get to him -- and that if they catch him, it's not going to go well for him.</p><p></p><p>Give him plenty of clues that this is a bad idea.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 711796, member: 259"] Any merchant that has 3-5K of jewelry around to steal is darn sure going to have some sort of security allowance. Another thought: that security might consist of a contract with the local Thieve's Guild. The merchant pays the Guild 100gp every year, and in return, the Guild protects the merchant from theft, going so far as to hunt down and punish anyone who steals from the merchant. The dog idea is one to use if it becomes known that an invisible thief is operating in the area. (And if the thief strikes a number of nearby towns, word will spread to other nearby towns). It's cheap security. As for whether the militia can arrest them -- that's up to you. If you want a harsh government in your world, the militia can torture the offending PC to death in a public execution, to deter anyone else from committing the same crime. They can hang the PC and then, at the PC's expense, raise him from the dead. They can throw him in a dungeon cell to rot. They can take all his gear and sell it to repay his victims (and to fleece their own pockets, of course), telling the thief never to show his face 'round these parts again. They can put a geas on the thief, such that he'll work for the merchants for awhile. At the bare minimum, if he's caught his ring should be taken and he should be forced to repay his victims. If that's all that happens to him, he's getting off awful light. Imagine a modern-day jewel-thief. Our legal system is a lot less harsh than any medieval one. But could you imagine the cops catching a jewl thief and saying, "Okay, we're going to take your getaway car and make you pay back your victims, and then we're going to let you go"? That's hardly a punishment at all. I'd recommend turning this into an advventure. Give the theif enough clues that he knows he's being hunted; give him an opportunity to escape. Give him hints that the more often he tries this stunt, the closer his pursuers will get to him -- and that if they catch him, it's not going to go well for him. Give him plenty of clues that this is a bad idea. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
invisibility
Top