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General Tabletop Discussion
*Dungeons & Dragons
Invisibiliy, Grappling, Disadvantage
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<blockquote data-quote="cooperjer" data-source="post: 7411337" data-attributes="member: 6862150"><p>This topic came up with my warlock player and the use of the Darkness spell. The player like to use the Darkness spell and Devils Sight feature to fight, which at lower levels made for very easy combats they said were not really challenging. He was looking for more challenging encounters. I started to employ the use of grappling in the darkness, but it does feel odd to say the NPC has a better chance to grapple or grab the warlock in darkness than hit him with a weapon or unarmed strike. After reviewing the environment, the warlock character, and the rules, I concluded not to change anything though. The warlock has a very high acrobatics which keeps the character out of most grapples. However, once the warlock is grappled, it gives the player a greater challenge in the encounter, which he seems to like.</p><p></p><p>In this particular case, I created a magic item similar to a drift globe. The magic item has a permanent level 2 Darkness spell active. I highly recommend <em>not</em> making a magic item like this. Now the warlock character can pull the darkness pendent, which is attached to chain around his neck, from below his clothes as a action. Given this environment, I've had the NPCs attempt to grab the pendent from around the warlocks neck by using a grapple attempt at disadvantage.</p><p></p><p>Other grapple attempts of unseen creatures generally do not happen in my games.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7411337, member: 6862150"] This topic came up with my warlock player and the use of the Darkness spell. The player like to use the Darkness spell and Devils Sight feature to fight, which at lower levels made for very easy combats they said were not really challenging. He was looking for more challenging encounters. I started to employ the use of grappling in the darkness, but it does feel odd to say the NPC has a better chance to grapple or grab the warlock in darkness than hit him with a weapon or unarmed strike. After reviewing the environment, the warlock character, and the rules, I concluded not to change anything though. The warlock has a very high acrobatics which keeps the character out of most grapples. However, once the warlock is grappled, it gives the player a greater challenge in the encounter, which he seems to like. In this particular case, I created a magic item similar to a drift globe. The magic item has a permanent level 2 Darkness spell active. I highly recommend [I]not[/I] making a magic item like this. Now the warlock character can pull the darkness pendent, which is attached to chain around his neck, from below his clothes as a action. Given this environment, I've had the NPCs attempt to grab the pendent from around the warlocks neck by using a grapple attempt at disadvantage. Other grapple attempts of unseen creatures generally do not happen in my games. [/QUOTE]
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Invisibiliy, Grappling, Disadvantage
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