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Invisible flanking?
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<blockquote data-quote="On Puget Sound" data-source="post: 4341590" data-attributes="member: 68988"><p>There's a risk in following the logic that a target must be aware of a threat in order to be flanked. Namely, what if the target is aware of the threat but chooses to ignore it, either because tactically that makes sense to it, or because the target zombie/ animated statue/ gelatinous cube simply does not alter its behavior baased on the presence or absence of threats?</p><p></p><p>Flanking grants combat advantage to the flankers because the defender can't defend with full effectiveness against both at once. The game assumes that the defender always spends an equal amount of attention on each flanker. Modifying this rule so that the target could (or might have to, given an undetected flanker) give one foe +4 and the other one no bonus seems to me a big can of worms better left unopened. Compared to knocking swarms prone, or firing 9 crossbow bolts in 6 seconds into the eyes of 9 opponents (Blinding Barrage, Rogue daily-1), the default assumption in this case is a minor bit of unrealism I'd prefer to live with.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 4341590, member: 68988"] There's a risk in following the logic that a target must be aware of a threat in order to be flanked. Namely, what if the target is aware of the threat but chooses to ignore it, either because tactically that makes sense to it, or because the target zombie/ animated statue/ gelatinous cube simply does not alter its behavior baased on the presence or absence of threats? Flanking grants combat advantage to the flankers because the defender can't defend with full effectiveness against both at once. The game assumes that the defender always spends an equal amount of attention on each flanker. Modifying this rule so that the target could (or might have to, given an undetected flanker) give one foe +4 and the other one no bonus seems to me a big can of worms better left unopened. Compared to knocking swarms prone, or firing 9 crossbow bolts in 6 seconds into the eyes of 9 opponents (Blinding Barrage, Rogue daily-1), the default assumption in this case is a minor bit of unrealism I'd prefer to live with. [/QUOTE]
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Invisible flanking?
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