Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invisible flanking?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypersmurf" data-source="post: 4341632" data-attributes="member: 1656"><p>Right.</p><p></p><p></p><p></p><p>You're making up flavour text that doesn't exist, then finding that the mechanics don't fit with the flavour text. Solution? Make up different flavour text.</p><p></p><p>Flanking grants combat advantage. You're flanking if you and an ally are on opposite sides, if you and your ally are able to attack, if you and your ally have line of effect to the enemy, and if you aren't prevented from taking opportunity actions.</p><p></p><p>If you satisfy those criteria, you're flanking and you gain combat advantage.</p><p></p><p>This is true whether or not you're invisible, whether or not the enemy is blind, and indeed whether or not the enemy is conscious. Of course, usually if the enemy is blind or unconscious, you'll have Combat Advantage <em>anyway</em>.</p><p></p><p>When you won't get combat advantage is if the <em>enemy</em> becomes invisible.</p><p></p><p>The enemy doesn't need to be aware of you for you to cause difficulties for him against your flanking ally. Perhaps you foul his ankle or his weapon at a critical instant, leaving an opening your ally can exploit while the enemy blames the uneven terrain for hampering him. Perhaps you distract him briefly by making a sound he flinches towards, only to see nothing behind him.</p><p></p><p>If you satisfy the mechanical requirements (opposite, able, and allied), the flavour can be described to justify the result (combat advantage).</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4341632, member: 1656"] Right. You're making up flavour text that doesn't exist, then finding that the mechanics don't fit with the flavour text. Solution? Make up different flavour text. Flanking grants combat advantage. You're flanking if you and an ally are on opposite sides, if you and your ally are able to attack, if you and your ally have line of effect to the enemy, and if you aren't prevented from taking opportunity actions. If you satisfy those criteria, you're flanking and you gain combat advantage. This is true whether or not you're invisible, whether or not the enemy is blind, and indeed whether or not the enemy is conscious. Of course, usually if the enemy is blind or unconscious, you'll have Combat Advantage [i]anyway[/i]. When you won't get combat advantage is if the [i]enemy[/i] becomes invisible. The enemy doesn't need to be aware of you for you to cause difficulties for him against your flanking ally. Perhaps you foul his ankle or his weapon at a critical instant, leaving an opening your ally can exploit while the enemy blames the uneven terrain for hampering him. Perhaps you distract him briefly by making a sound he flinches towards, only to see nothing behind him. If you satisfy the mechanical requirements (opposite, able, and allied), the flavour can be described to justify the result (combat advantage). -Hyp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invisible flanking?
Top