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Invisible+Gaseous Form+Stealth---How would you run it?
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<blockquote data-quote="DEFCON 1" data-source="post: 9594193" data-attributes="member: 7006"><p>For me it'd be a simple "What's the story?"</p><p></p><p>The story of this situation... the reason why this rogue has taken a potion of gaseous form and gone invisible and what they are hoping to accomplish now that they are both... would be my flags to follow on what is going on and how I might rule anything (if indeed ruling anything is actually necessary.)</p><p></p><p>If the rogue is doing this to scout... then they scout. I won't bother with checks, I won't bother worrying about "finding" the PC, I won't take any sort of antagonistic position to the character as it does what it does. There's no reason to. The character scouts. Fine. No big deal. They see what is ahead of them. Why would I feel the need to try and stop them from getting that information? Especially when they've spent two separate resources in order to do so? Just let them do it and not even concern myself in trying to determine or figure out the "proper rules" for this scenario.</p><p></p><p>And if it's for some other reason besides scouting... the answer is probably still pretty much the same. Why try and throw up unnecessary roadblocks to this player trying to accomplish something? There are so many other roadblocks PCs run into every single game that worrying about how to best "rule" this one specific incident is a waste of my time.</p><p></p><p>This is another place where 'Rulings, Not Rules' makes things so much easier-- because the Ruling can simply be "Don't worry about the rules at all."</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9594193, member: 7006"] For me it'd be a simple "What's the story?" The story of this situation... the reason why this rogue has taken a potion of gaseous form and gone invisible and what they are hoping to accomplish now that they are both... would be my flags to follow on what is going on and how I might rule anything (if indeed ruling anything is actually necessary.) If the rogue is doing this to scout... then they scout. I won't bother with checks, I won't bother worrying about "finding" the PC, I won't take any sort of antagonistic position to the character as it does what it does. There's no reason to. The character scouts. Fine. No big deal. They see what is ahead of them. Why would I feel the need to try and stop them from getting that information? Especially when they've spent two separate resources in order to do so? Just let them do it and not even concern myself in trying to determine or figure out the "proper rules" for this scenario. And if it's for some other reason besides scouting... the answer is probably still pretty much the same. Why try and throw up unnecessary roadblocks to this player trying to accomplish something? There are so many other roadblocks PCs run into every single game that worrying about how to best "rule" this one specific incident is a waste of my time. This is another place where 'Rulings, Not Rules' makes things so much easier-- because the Ruling can simply be "Don't worry about the rules at all." [/QUOTE]
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Invisible+Gaseous Form+Stealth---How would you run it?
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