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*Dungeons & Dragons
Invisible, hidden and within 5 feet of an enemy making a ranged attack
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<blockquote data-quote="Hriston" data-source="post: 8712424" data-attributes="member: 6787503"><p>I don't agree with this, but I think it does show a difference because I wouldn't have thought to put rules and fiction in that kind of power dynamic. For me, the purpose of rules in an RPG is as a means for the group to establish and agree on fiction that's generated while playing. In Forge jargon, this is called the Lumpley Principle. My preference is for rules and fiction to be strongly identified such that when a rule calls for a specific established fictional situation to have a certain mechanical resolution, as in the example of play described in the OP, that rule is honored according to the group's social contract, resulting in the establishment of new, agreed on fiction.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8712424, member: 6787503"] I don't agree with this, but I think it does show a difference because I wouldn't have thought to put rules and fiction in that kind of power dynamic. For me, the purpose of rules in an RPG is as a means for the group to establish and agree on fiction that's generated while playing. In Forge jargon, this is called the Lumpley Principle. My preference is for rules and fiction to be strongly identified such that when a rule calls for a specific established fictional situation to have a certain mechanical resolution, as in the example of play described in the OP, that rule is honored according to the group's social contract, resulting in the establishment of new, agreed on fiction. [/QUOTE]
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Invisible, hidden and within 5 feet of an enemy making a ranged attack
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