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<blockquote data-quote="FormerlyHemlock" data-source="post: 6925878" data-attributes="member: 6787650"><p>I'd make it hard and entertaining with three Glyphs of Warding right outside the bedroom door, all set to the same trigger ("someone who doesn't touch his chin with his pinky before opening the door").</p><p></p><p>Glyph #1: Cloudkill</p><p>Glyph #2: Conjure Earth Elemental</p><p>Glyph #3: Wall of Force</p><p></p><p>The PC will either have a Mission Impossible-type adventure where he is trying to recon the place and solve the mystery of what and where all of its defenses are; or he will get to fight an Earth Elemental while taking 5d8 poison damage per round, and then 5d8 poison damage per round after the fight until 10 minutes elapses and can get out of the Wall of Force. (Or has a Disintegrate/Dimension Door/etc. to get out.)</p><p></p><p>The former method (recon) is probably entertaining for players who are into kidnapping and interrogating servants, which I bet your players would be. The second method (Cloudkill, etc.) is mostly entertaining for the DM. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For extra entertainment, even if they succeed, I would take great joy in simply Resurrecting the high priest dude from the dead if they didn't find a way to prevent that (e.g. turning him to stone instead of killing him). Besides, that's exactly what a Sorcerer King <em>would</em> do if his high priest were murdered, in a game where Resurrection Survival Rolls aren't a thing.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6925878, member: 6787650"] I'd make it hard and entertaining with three Glyphs of Warding right outside the bedroom door, all set to the same trigger ("someone who doesn't touch his chin with his pinky before opening the door"). Glyph #1: Cloudkill Glyph #2: Conjure Earth Elemental Glyph #3: Wall of Force The PC will either have a Mission Impossible-type adventure where he is trying to recon the place and solve the mystery of what and where all of its defenses are; or he will get to fight an Earth Elemental while taking 5d8 poison damage per round, and then 5d8 poison damage per round after the fight until 10 minutes elapses and can get out of the Wall of Force. (Or has a Disintegrate/Dimension Door/etc. to get out.) The former method (recon) is probably entertaining for players who are into kidnapping and interrogating servants, which I bet your players would be. The second method (Cloudkill, etc.) is mostly entertaining for the DM. :-) For extra entertainment, even if they succeed, I would take great joy in simply Resurrecting the high priest dude from the dead if they didn't find a way to prevent that (e.g. turning him to stone instead of killing him). Besides, that's exactly what a Sorcerer King [I]would[/I] do if his high priest were murdered, in a game where Resurrection Survival Rolls aren't a thing. [/QUOTE]
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