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Invisible murderhobos
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<blockquote data-quote="Lehrbuch" data-source="post: 6928556" data-attributes="member: 6811402"><p>First, I think it is important to realise that the PCs co-operating together and using spells and features to good effect is the game working as intended. You want to be very careful to discourage the players from devising good plans --- if whatever they do, they end up in a hard battle, then the players will quickly realise that it is pointless coming up with plans more developed than "we open the door and hit the things", and the game will be poorer for it.</p><p></p><p>Second, I would just make sure that the PCs made relevant stealth etc checks. If they make those checks, then that is great. They succeed. Nothing wrong with this. If they fail, then the alarm is raised, etc.</p><p></p><p>Third, a number of plausible defences against mundane assassination, may make things complicated / confusing for the PCs despite their invisibility. This includes things such as body doubles, multiple sleeping chambers, guards and patrols, simple locked doors, or simple spells such as <em>alarm</em>. Traps are a possibility too, but do think about the plausibility of these. It is difficult to imagine residential areas of a palace (or whatever) being filled with lethal traps.</p><p></p><p>Four, does it really matter if the PCs kill Krull? It's a victory, of sorts, for the PCs. However, the zealots, the archbishop, etc., are all still there. It's just a different problem than when Krull was alive.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6928556, member: 6811402"] First, I think it is important to realise that the PCs co-operating together and using spells and features to good effect is the game working as intended. You want to be very careful to discourage the players from devising good plans --- if whatever they do, they end up in a hard battle, then the players will quickly realise that it is pointless coming up with plans more developed than "we open the door and hit the things", and the game will be poorer for it. Second, I would just make sure that the PCs made relevant stealth etc checks. If they make those checks, then that is great. They succeed. Nothing wrong with this. If they fail, then the alarm is raised, etc. Third, a number of plausible defences against mundane assassination, may make things complicated / confusing for the PCs despite their invisibility. This includes things such as body doubles, multiple sleeping chambers, guards and patrols, simple locked doors, or simple spells such as [I]alarm[/I]. Traps are a possibility too, but do think about the plausibility of these. It is difficult to imagine residential areas of a palace (or whatever) being filled with lethal traps. Four, does it really matter if the PCs kill Krull? It's a victory, of sorts, for the PCs. However, the zealots, the archbishop, etc., are all still there. It's just a different problem than when Krull was alive. [/QUOTE]
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