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<blockquote data-quote="MNblockhead" data-source="post: 7011856" data-attributes="member: 6796661"><p>As a DM and someone who is a tad paranoid about security IRL, I approach these things like I do IRL scenarios. Think about what the world would be like if magical invisibility were a thing. Now the normal approach are counter magics and elaborate constructed counter measures. Those are valid, but it limits those protections to only the most powerful and/or wealthy individuals--as you discoverd when you decided that the right-hand man should not have the same powers as the bishop. But do you really think someone as capable as the right-hand man for a Bishop is not going to be able to come up with effective security measures?</p><p></p><p>Ignoring all the other potential powers an assassin or his target may have in a magic-containing world, let's just focus on invisibility. </p><p></p><p>1. Guard Dogs</p><p></p><p>With their sense of smell and hearing they would be effective at raising the alarm and chasing down invisible intruders. In D&D you have plenty more dangerous creatures that can be trained or employed for this purpose, but even a peasant can have dogs around to provide some protection. </p><p></p><p>2. Physical Security</p><p></p><p>Even if you are invisible, you still need to get into location. There are three main types of physical security: constructions designed to warn, constructions designed to prevent entry, and constructions designed to injure. </p><p></p><p>2.a Constructions designed to warn</p><p></p><p>Examples include nightingale floors. These floors are designed so that when walked on the nails rub against a jacket or clamp, creating a chirping sound. Less sophisticated, but still somewhat effective would simply designing floors that creak when walking on. Bells on doors and windows, setting pans to crash to the floor when a door or window is opened. </p><p></p><p>2.b. Locks are obvious but easily overcome. Barring the doors is simple and cheap and the force needed to break through it would require a battering ram, unnaturally strong character, or magic and would be very loud.</p><p></p><p>2.c. You don't need elaborate expensive traps to help thwart invisible characters. Nails and spikes hidden at entrances and window sills are a low cost way of causing enough damage and resulting in some noise as the intruder reacts to the pain. Trip wires are inexpensive and effective. </p><p></p><p>3. Helping Guards Be More Effective</p><p></p><p>Why is it typically so easy for invisible characters to slip past guards? Something as simple as bead-string door curtains would make it obvious if an invisible person was trying to walkthrough and opening. </p><p></p><p>In a high-magic world, I would think that googles of true seeing would be common among the guards and body guards of the wealthy. </p><p></p><p>For me, if players want to play the part of invisible assassins, it should still be a difficult and risky thing to do. I would make it so that it would be easier to get close to the target using disguises and acting than invisibility. Invisibility is more about not being identified, but again, a good disguise can do the same thing.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7011856, member: 6796661"] As a DM and someone who is a tad paranoid about security IRL, I approach these things like I do IRL scenarios. Think about what the world would be like if magical invisibility were a thing. Now the normal approach are counter magics and elaborate constructed counter measures. Those are valid, but it limits those protections to only the most powerful and/or wealthy individuals--as you discoverd when you decided that the right-hand man should not have the same powers as the bishop. But do you really think someone as capable as the right-hand man for a Bishop is not going to be able to come up with effective security measures? Ignoring all the other potential powers an assassin or his target may have in a magic-containing world, let's just focus on invisibility. 1. Guard Dogs With their sense of smell and hearing they would be effective at raising the alarm and chasing down invisible intruders. In D&D you have plenty more dangerous creatures that can be trained or employed for this purpose, but even a peasant can have dogs around to provide some protection. 2. Physical Security Even if you are invisible, you still need to get into location. There are three main types of physical security: constructions designed to warn, constructions designed to prevent entry, and constructions designed to injure. 2.a Constructions designed to warn Examples include nightingale floors. These floors are designed so that when walked on the nails rub against a jacket or clamp, creating a chirping sound. Less sophisticated, but still somewhat effective would simply designing floors that creak when walking on. Bells on doors and windows, setting pans to crash to the floor when a door or window is opened. 2.b. Locks are obvious but easily overcome. Barring the doors is simple and cheap and the force needed to break through it would require a battering ram, unnaturally strong character, or magic and would be very loud. 2.c. You don't need elaborate expensive traps to help thwart invisible characters. Nails and spikes hidden at entrances and window sills are a low cost way of causing enough damage and resulting in some noise as the intruder reacts to the pain. Trip wires are inexpensive and effective. 3. Helping Guards Be More Effective Why is it typically so easy for invisible characters to slip past guards? Something as simple as bead-string door curtains would make it obvious if an invisible person was trying to walkthrough and opening. In a high-magic world, I would think that googles of true seeing would be common among the guards and body guards of the wealthy. For me, if players want to play the part of invisible assassins, it should still be a difficult and risky thing to do. I would make it so that it would be easier to get close to the target using disguises and acting than invisibility. Invisibility is more about not being identified, but again, a good disguise can do the same thing. [/QUOTE]
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