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Community
General Tabletop Discussion
*Dungeons & Dragons
Invisible Objects and Spell Effects under RAW
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<blockquote data-quote="BigBadDM" data-source="post: 7845254" data-attributes="member: 6862128"><p>A little injury is often good for the soul.</p><p></p><p>But think about this question... if a sword is invisible in the middle of the desert that no one visits, does its existence matter?</p><p></p><p>If a cup on a table is invisible, does it matter to the story or the plight of the problem? If it does then give clues and well enough of them for them to find the cup. If it doesn't then why bother with the theorem at hand.</p><p></p><p>Another way to look at it... if the player's NEED to find a secret door to enter the next room (and it is the only way to proceed further), then DCs and skill checks matter not. They find the door.</p><p></p><p>The way forward should always be attainable for the PCs. If the elements don't matter...then think why they are occurring in the first place.</p><p></p><p>If someone wants to give the feeling of being watched (as Arcane Eye), just tell the players they feel like they are being watched. Then they can cast true seeing or detect magic to help deduce the problem, if they are so inclined. Give them clues that it appears some force knows where they are going before they get there.</p><p></p><p>Not everything needs to have a DC roll in the game; especially when there is no interaction with the players.</p><p>I shake my head at these things because... well they don't need answers. If they did they would be rules in the book.</p><p></p><p>But if one wants to go with that route and have everything rolled. Well, just have them do a perception or investigation check. Set the DCs per the baseline guidelines. Easy ->10, Medium -> 15, Hard ->20, etc.</p></blockquote><p></p>
[QUOTE="BigBadDM, post: 7845254, member: 6862128"] A little injury is often good for the soul. But think about this question... if a sword is invisible in the middle of the desert that no one visits, does its existence matter? If a cup on a table is invisible, does it matter to the story or the plight of the problem? If it does then give clues and well enough of them for them to find the cup. If it doesn't then why bother with the theorem at hand. Another way to look at it... if the player's NEED to find a secret door to enter the next room (and it is the only way to proceed further), then DCs and skill checks matter not. They find the door. The way forward should always be attainable for the PCs. If the elements don't matter...then think why they are occurring in the first place. If someone wants to give the feeling of being watched (as Arcane Eye), just tell the players they feel like they are being watched. Then they can cast true seeing or detect magic to help deduce the problem, if they are so inclined. Give them clues that it appears some force knows where they are going before they get there. Not everything needs to have a DC roll in the game; especially when there is no interaction with the players. I shake my head at these things because... well they don't need answers. If they did they would be rules in the book. But if one wants to go with that route and have everything rolled. Well, just have them do a perception or investigation check. Set the DCs per the baseline guidelines. Easy ->10, Medium -> 15, Hard ->20, etc. [/QUOTE]
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