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General Tabletop Discussion
*Dungeons & Dragons
Invisible Objects and Spell Effects under RAW
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<blockquote data-quote="Fenris-77" data-source="post: 7845814" data-attributes="member: 6993955"><p>In regard to the OP, I think the word 'obvious' is probably not the word we're looking for. The location of an invisible creature isn't obvious, generally speaking. Perhaps in some situations (deep snow etc). That isn't the meat of the topic at hand though, and some of the fixes there are pretty obvious (for example, attacking an invisible creature is a thing that has rules, and it's not cripplingly hard), so I'm going to move on to the cup.</p><p></p><p>With the cup, and this applies generally to invisible objects, the difficulty, or means (or both) by which those might be discovered, for me anyway, depends entirely on why the invisible object is there in the first place. How key is it that the party find the invisible object? The more important it is the more handholds you need to put into your encounter to make it possible (or likely). Personally, I'd probably tailor that specifically to the party in question, rather than picking arbitrary difficulties or whatever. </p><p></p><p>Context matters too. If you're talking about a wizard's study, the chances that someone is going to bust out detect magic are pretty high, so problem solved. If the object is sitting in a random corner of an otherwise unimportant 10x10 room somewhere, the party will probably never find it unless you tip your hand. Also a part of context is the frequency in your campaign that magic stuff in general occurs and needs to be checked for. Magic traps, enchanted whatnot, charmed NPCs, evil curses - whatever it is, if the party is already trained to expect that sort of thing, then they'll look for it, and if not, they probably won't.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7845814, member: 6993955"] In regard to the OP, I think the word 'obvious' is probably not the word we're looking for. The location of an invisible creature isn't obvious, generally speaking. Perhaps in some situations (deep snow etc). That isn't the meat of the topic at hand though, and some of the fixes there are pretty obvious (for example, attacking an invisible creature is a thing that has rules, and it's not cripplingly hard), so I'm going to move on to the cup. With the cup, and this applies generally to invisible objects, the difficulty, or means (or both) by which those might be discovered, for me anyway, depends entirely on why the invisible object is there in the first place. How key is it that the party find the invisible object? The more important it is the more handholds you need to put into your encounter to make it possible (or likely). Personally, I'd probably tailor that specifically to the party in question, rather than picking arbitrary difficulties or whatever. Context matters too. If you're talking about a wizard's study, the chances that someone is going to bust out detect magic are pretty high, so problem solved. If the object is sitting in a random corner of an otherwise unimportant 10x10 room somewhere, the party will probably never find it unless you tip your hand. Also a part of context is the frequency in your campaign that magic stuff in general occurs and needs to be checked for. Magic traps, enchanted whatnot, charmed NPCs, evil curses - whatever it is, if the party is already trained to expect that sort of thing, then they'll look for it, and if not, they probably won't. [/QUOTE]
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