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Invisible Paladin
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<blockquote data-quote="Runestar" data-source="post: 4366596" data-attributes="member: 72317"><p>I hardly see it as an exploit. The paladin who turns invisible is equally problematic in that he is now less able to properly fulfill his role. One of the more common responsibilities of a paladin is to tank foes by encouraging them to attack him over anyone else. To do this, he ought be present himself as a target so that monsters can attack him. By turning invisible, monsters have no choice but to either attack some else, or suck up the penalties.</p><p></p><p>However, the drawbacks of ignoring divine challenge doesn't strike me as particularly prohibitive. -2 to-hit and some minor radiant damage isn't really going to put a dent in a foe unless he is a minion. In fact, the party may well be worse off if the monster instead chooses to suck up the drawbacks and attack another PC over the paladin.</p><p></p><p>This is a conscious play decision made by the paladin, nothing more. Do you want to wade into combat and get the foes to attack you, or are you willing to forgo your defender role in favour of debuffing said enemy and dealing automatic, albeit potentially lesser damage? After all, the marked monster still has a choice - he can choose to attack other PCs, he does not have to attack you exclusively over everybody else if he believes the benefits far outweighs the risks of suffering marking damage and the downside of attacking a sturdier PC.</p><p></p><p>So can someone tell me - is the -2 to-hit and minor damage each round going to be such a heaven-shaking event that the paladin is not even allowed to contemplate alternative methods of utilizing his divine challenge? People make ignoring the challenge out to be such a big deal, but however I look at it, the penalties are fairly minor. Granted, the paladin may well be more effective while visible, but as I said, this is a conscious gameplay choice by the individual player, and at least the option is there should it ever be required.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4366596, member: 72317"] I hardly see it as an exploit. The paladin who turns invisible is equally problematic in that he is now less able to properly fulfill his role. One of the more common responsibilities of a paladin is to tank foes by encouraging them to attack him over anyone else. To do this, he ought be present himself as a target so that monsters can attack him. By turning invisible, monsters have no choice but to either attack some else, or suck up the penalties. However, the drawbacks of ignoring divine challenge doesn't strike me as particularly prohibitive. -2 to-hit and some minor radiant damage isn't really going to put a dent in a foe unless he is a minion. In fact, the party may well be worse off if the monster instead chooses to suck up the drawbacks and attack another PC over the paladin. This is a conscious play decision made by the paladin, nothing more. Do you want to wade into combat and get the foes to attack you, or are you willing to forgo your defender role in favour of debuffing said enemy and dealing automatic, albeit potentially lesser damage? After all, the marked monster still has a choice - he can choose to attack other PCs, he does not have to attack you exclusively over everybody else if he believes the benefits far outweighs the risks of suffering marking damage and the downside of attacking a sturdier PC. So can someone tell me - is the -2 to-hit and minor damage each round going to be such a heaven-shaking event that the paladin is not even allowed to contemplate alternative methods of utilizing his divine challenge? People make ignoring the challenge out to be such a big deal, but however I look at it, the penalties are fairly minor. Granted, the paladin may well be more effective while visible, but as I said, this is a conscious gameplay choice by the individual player, and at least the option is there should it ever be required. [/QUOTE]
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