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Invisible Sun: Return of the Black Cube
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<blockquote data-quote="Adz" data-source="post: 9182635" data-attributes="member: 7043455"><p>Definitely worth it. I have been GMing since the 1980s in numerous systems and running large LARPS from 1997 until 2014. Invisible Sun is by far the game I enjoy GMing most. It really allows, even encourages, players to take control of their own character narrativ. I liken running Invisible Sun to jamming or riffing jazz lines with the entire table. I don’t deliver a narrative or game to the players but rather play it alongside them</p><p></p><p>The surreal nature of the setting allows for all kinds of wonderful locations and entities to make their way into the story. I find it both deep and reflective as well as extremely playful. I can’t seem to run enough games to keep our local gaming community satisfied. I have no regrets on having backed every KS for this product to the point I own all the main books and supplements.</p></blockquote><p></p>
[QUOTE="Adz, post: 9182635, member: 7043455"] Definitely worth it. I have been GMing since the 1980s in numerous systems and running large LARPS from 1997 until 2014. Invisible Sun is by far the game I enjoy GMing most. It really allows, even encourages, players to take control of their own character narrativ. I liken running Invisible Sun to jamming or riffing jazz lines with the entire table. I don’t deliver a narrative or game to the players but rather play it alongside them The surreal nature of the setting allows for all kinds of wonderful locations and entities to make their way into the story. I find it both deep and reflective as well as extremely playful. I can’t seem to run enough games to keep our local gaming community satisfied. I have no regrets on having backed every KS for this product to the point I own all the main books and supplements. [/QUOTE]
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