Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invisible
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 5088077" data-attributes="member: 55178"><p>Most of it is (hopefully) relying on the fact that the DM isn't looking at the game as an outright competition that he's actively trying to win. Beyond that, invisibility isn't the earth shattering, mechanic-less ability it used to be. </p><p></p><p>First and foremost, while you're invisible, that doesn't flat out mean that you can't be found. Until you make a stealth roll, you're invisible, have total concealment (-5 to hit), and people know what square you're in.</p><p></p><p>Once you make a stealth roll, you can hide from people, but depending on what actions you take, or how far you move, people might still be able to figure out what square you're in. Moving more than 2 squares means that you have a -2 to your stealth check. If you run you have a -10.</p><p></p><p>Beyond that, you start to tread in possible jerk waters. There are people in the world who, even though a character can't find the invisible guy, they will insist that they're going to randomly attack the square where the player can clearly see the figure. They might argue that it makes perfect sense to fireball the otherwise empty corner of the room, or to strategically block the one in twenty paths that they saw you move the miniature towards. In the end things like this need to fall to DM fiat. Unfortunately if the jerk in question <em>is</em> the DM your best bet is to find a different DM.</p><p></p><p>At my table, when something turns invisible, you throw a clear glass bead on it. If it's a player, even if they sneak off, they stay on the board with the bead on them to remind me that monsters will need to work harder to try to find them. If it's a monster, I leave the chit with the glass bead in the last spot where any player was certain of it's location.</p><p></p><p>I can't speak for every DM in the world, but for me, it's not a question as to whether or not I can be unbiased. For me, the bias is stacked unflinchingly towards doing what (I hope) my players will be most entertained by.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5088077, member: 55178"] Most of it is (hopefully) relying on the fact that the DM isn't looking at the game as an outright competition that he's actively trying to win. Beyond that, invisibility isn't the earth shattering, mechanic-less ability it used to be. First and foremost, while you're invisible, that doesn't flat out mean that you can't be found. Until you make a stealth roll, you're invisible, have total concealment (-5 to hit), and people know what square you're in. Once you make a stealth roll, you can hide from people, but depending on what actions you take, or how far you move, people might still be able to figure out what square you're in. Moving more than 2 squares means that you have a -2 to your stealth check. If you run you have a -10. Beyond that, you start to tread in possible jerk waters. There are people in the world who, even though a character can't find the invisible guy, they will insist that they're going to randomly attack the square where the player can clearly see the figure. They might argue that it makes perfect sense to fireball the otherwise empty corner of the room, or to strategically block the one in twenty paths that they saw you move the miniature towards. In the end things like this need to fall to DM fiat. Unfortunately if the jerk in question [i]is[/i] the DM your best bet is to find a different DM. At my table, when something turns invisible, you throw a clear glass bead on it. If it's a player, even if they sneak off, they stay on the board with the bead on them to remind me that monsters will need to work harder to try to find them. If it's a monster, I leave the chit with the glass bead in the last spot where any player was certain of it's location. I can't speak for every DM in the world, but for me, it's not a question as to whether or not I can be unbiased. For me, the bias is stacked unflinchingly towards doing what (I hope) my players will be most entertained by. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invisible
Top