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<blockquote data-quote="AbdulAlhazred" data-source="post: 5088279" data-attributes="member: 82106"><p>Mmmmm, its still possible to hide when some enemies can see you. It is true that creatures can tell each other where things are as free actions, but a thoughtful DM is going to take a few things into consideration. For example other creatures may not understand the need to tell their companion where you are. They can see him fine and they may not even realize their buddy is blind. Creatures also don't cooperate perfectly or even always get along well at all.</p><p></p><p>More than that though there is no real mechanic involved that is specified in the rules. About all the rules really indicate is that the blind monster would probably make an active Perception check (at -10 for most monsters). Going simply by the directions of your allies MIGHT get you pointed at the right square to attack but that isn't a certainty. Also, while the rules don't really cover this, combat is fast, chaotic, and very noisy. At best these are less than ideal circumstances under which to be playing "pin the tail on the donkey". </p><p></p><p>Anyway, there is no really practical way to simulate blindness, invisibility, or even just ordinary hiding in a tabletop RPG. The idea of dummy markers is close but still pretty limited and awkward. It isn't addressed by the 4e rules because its really a table management issue and frankly what would the designer's say? I seriously doubt they have an answer. Wargamers would have long ago discovered any practical mechanism for 'fog of war' if it existed.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5088279, member: 82106"] Mmmmm, its still possible to hide when some enemies can see you. It is true that creatures can tell each other where things are as free actions, but a thoughtful DM is going to take a few things into consideration. For example other creatures may not understand the need to tell their companion where you are. They can see him fine and they may not even realize their buddy is blind. Creatures also don't cooperate perfectly or even always get along well at all. More than that though there is no real mechanic involved that is specified in the rules. About all the rules really indicate is that the blind monster would probably make an active Perception check (at -10 for most monsters). Going simply by the directions of your allies MIGHT get you pointed at the right square to attack but that isn't a certainty. Also, while the rules don't really cover this, combat is fast, chaotic, and very noisy. At best these are less than ideal circumstances under which to be playing "pin the tail on the donkey". Anyway, there is no really practical way to simulate blindness, invisibility, or even just ordinary hiding in a tabletop RPG. The idea of dummy markers is close but still pretty limited and awkward. It isn't addressed by the 4e rules because its really a table management issue and frankly what would the designer's say? I seriously doubt they have an answer. Wargamers would have long ago discovered any practical mechanism for 'fog of war' if it existed. [/QUOTE]
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