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<blockquote data-quote="DracoSuave" data-source="post: 5088967" data-attributes="member: 71571"><p>To the first: Bullocks. Dex is a secondary stat for some wizards. To the second, no most wizards are not.</p><p></p><p>But we're not talking about most wizards, we're talking about a wizard who uses invisibility on a regular basis. Which is NOT most wizards.</p><p></p><p></p><p></p><p>Dexterity isn't the big determining factor in that, not until high levels. The main determining factor on ability to go hidden is training in the stealth skill.</p><p></p><p>And if a wizard's specialized in invisibility, that's what he's gonna do.</p><p></p><p>I refuse to accept any character-design argument that states that someone who specializes in the art of sneaking around isn't going to take the ability to sneak around. If you want the ability, you take the skill that reflects it. I happen to feel strongly that to do otherwise is thier -bad roleplaying- or a character concept that purposefully is designed to shoot itself in the foot (i.e. he's bad at stealth but has invisibility for irony's sake).</p><p></p><p></p><p></p><p>It doesn't make sense that someone completely ignorant to the hows and ways of being trackless, being silent, and being unnoticed would be able to cast a spell that ONLY MAKES HIM UNSEEN and somehow that one single thing can outdo all his other senses and trump everything else in the game that is designed to spot people who actually -train in those skills.-</p><p></p><p></p><p></p><p>It's not finding one pair of footprints. It's finding sets of footprints forming themselves while the sound of shoes scuffle in that unknown direction while someone murmers his arcane mojo under his breath.</p><p></p><p>HUGE difference.</p><p></p><p></p><p></p><p>Bear in mind, the ones usually -making- their perception checks are those trained in it. That means characters that have talent and skill in peering past the fog of war, yadda yadda. In other words, the ones finding you are the ones who have -exactly the skill you mentioned before.-</p><p></p><p></p><p></p><p>Blocking the sight is what permits the roll to begin with. Dampening the noise IS a factor... which means you relent that noise is, in fact, a factor.</p><p></p><p></p><p></p><p>No problem.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5088967, member: 71571"] To the first: Bullocks. Dex is a secondary stat for some wizards. To the second, no most wizards are not. But we're not talking about most wizards, we're talking about a wizard who uses invisibility on a regular basis. Which is NOT most wizards. Dexterity isn't the big determining factor in that, not until high levels. The main determining factor on ability to go hidden is training in the stealth skill. And if a wizard's specialized in invisibility, that's what he's gonna do. I refuse to accept any character-design argument that states that someone who specializes in the art of sneaking around isn't going to take the ability to sneak around. If you want the ability, you take the skill that reflects it. I happen to feel strongly that to do otherwise is thier -bad roleplaying- or a character concept that purposefully is designed to shoot itself in the foot (i.e. he's bad at stealth but has invisibility for irony's sake). It doesn't make sense that someone completely ignorant to the hows and ways of being trackless, being silent, and being unnoticed would be able to cast a spell that ONLY MAKES HIM UNSEEN and somehow that one single thing can outdo all his other senses and trump everything else in the game that is designed to spot people who actually -train in those skills.- It's not finding one pair of footprints. It's finding sets of footprints forming themselves while the sound of shoes scuffle in that unknown direction while someone murmers his arcane mojo under his breath. HUGE difference. Bear in mind, the ones usually -making- their perception checks are those trained in it. That means characters that have talent and skill in peering past the fog of war, yadda yadda. In other words, the ones finding you are the ones who have -exactly the skill you mentioned before.- Blocking the sight is what permits the roll to begin with. Dampening the noise IS a factor... which means you relent that noise is, in fact, a factor. No problem. [/QUOTE]
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