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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Invisiblity vs Greater Xorn
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<blockquote data-quote="Altamont Ravenard" data-source="post: 1483230" data-attributes="member: 14700"><p>3.0 or 3.5? You seem to be taking an awful lot of standard actions in a single round, so I'll assume that this is 3.0...</p><p></p><p>At what level should you guys be?</p><p></p><p>The firestorm description states that the spell does not affect natural vegetation, ground cover and plant creatures in the area. Unless the judge ruled that xorns were plant creatures (which they are not), they should have been affected. Of course, Xorns are immune to fire and cold, so this is moot. Arrowhawks, on the other hand, do not have fire immunity.</p><p></p><p>Xorns have the Tremorsense ability, which allows them to pinpoint the location of any creature in motion that touches the ground. The ability isn't clear, IMO, about if the creature with tremorsense can detect the correct square in which a creature is located, or if Tremorsense actually confers a kind of "Blindsight"... The former wouldn't make a lot of sense since some creatures that have Tremorsense do not have other visual organs, and would still suffer the 50% miss chance because of total concealment. So we're better off assuming that Tremorsense = Blindsight (when the correct conditions are met, ie touching the ground, within range).</p><p></p><p>The Casting time of Greater dispell is the same as dispel magic, ie, standard action. If the caster was a sorcerer, and the greater dispel was affected by a metamagic spell, then, yes, the casting time would have been pushed up to a full round action.</p><p></p><p>A targeted dispel against you would not have affected his summons, but an area dispel would have. A caster may choose to automatically SUCCEED a dispel check against his own spells, but he may not choose to automatically fail.</p><p></p><p>The only problem I may see, and its probably because of the lack of info, is the number of actions taken in a round, and the number of spells that are being cast.</p><p></p><p>Hope this helps, and that I didn't make any booboos <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1483230, member: 14700"] 3.0 or 3.5? You seem to be taking an awful lot of standard actions in a single round, so I'll assume that this is 3.0... At what level should you guys be? The firestorm description states that the spell does not affect natural vegetation, ground cover and plant creatures in the area. Unless the judge ruled that xorns were plant creatures (which they are not), they should have been affected. Of course, Xorns are immune to fire and cold, so this is moot. Arrowhawks, on the other hand, do not have fire immunity. Xorns have the Tremorsense ability, which allows them to pinpoint the location of any creature in motion that touches the ground. The ability isn't clear, IMO, about if the creature with tremorsense can detect the correct square in which a creature is located, or if Tremorsense actually confers a kind of "Blindsight"... The former wouldn't make a lot of sense since some creatures that have Tremorsense do not have other visual organs, and would still suffer the 50% miss chance because of total concealment. So we're better off assuming that Tremorsense = Blindsight (when the correct conditions are met, ie touching the ground, within range). The Casting time of Greater dispell is the same as dispel magic, ie, standard action. If the caster was a sorcerer, and the greater dispel was affected by a metamagic spell, then, yes, the casting time would have been pushed up to a full round action. A targeted dispel against you would not have affected his summons, but an area dispel would have. A caster may choose to automatically SUCCEED a dispel check against his own spells, but he may not choose to automatically fail. The only problem I may see, and its probably because of the lack of info, is the number of actions taken in a round, and the number of spells that are being cast. Hope this helps, and that I didn't make any booboos :) AR [/QUOTE]
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Invisiblity vs Greater Xorn
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