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<blockquote data-quote="Janx" data-source="post: 5964888" data-attributes="member: 8835"><p>So basically, you're going to make a PC who is a professor, mechanic, retired soldier, or some such.</p><p></p><p>He's going to get roped into checking out this haunted house or mysterious happening over in some New England town because you haven't heard from your friend from there in a while.</p><p></p><p>Then you will see odd stuff. Then it will get dangerous. then you will run or you will die.</p><p></p><p>Once you understand and accept the basic premise and flow of the game, go with it. Be the big damn hero who sacrifices himself to save the party (who later get killed anyway). Be the coward who runs away. Be the hungry scientist who thinks he can harness this occult knowledge and tame the beast.</p><p></p><p>But in the end, accept that death is the common ending.</p></blockquote><p></p>
[QUOTE="Janx, post: 5964888, member: 8835"] So basically, you're going to make a PC who is a professor, mechanic, retired soldier, or some such. He's going to get roped into checking out this haunted house or mysterious happening over in some New England town because you haven't heard from your friend from there in a while. Then you will see odd stuff. Then it will get dangerous. then you will run or you will die. Once you understand and accept the basic premise and flow of the game, go with it. Be the big damn hero who sacrifices himself to save the party (who later get killed anyway). Be the coward who runs away. Be the hungry scientist who thinks he can harness this occult knowledge and tame the beast. But in the end, accept that death is the common ending. [/QUOTE]
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