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Invited into Call of Cthulu, have some questions!
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<blockquote data-quote="billd91" data-source="post: 5964977" data-attributes="member: 3400"><p>Before you spend too much more time looking for a rulebook, make sure you're looking for the right one. There are 2 flavors of Call of Cthulhu out there (only 1 still in print) and at least one (maybe two) flavors of Trail of Cthulhu - a similar game by subject matter but with some variations in mechanics. Most likely, you've been invited to play classic Call of Cthulhu by Chaosium but there is also a d20 version (now out of print) by Monte Cook that is very good. </p><p></p><p>The classic version of Call of Cthulhu is technically classless but relies on archetypes/professions to determine how to spend your character generation skill points. You have rolled statistics that help determine how many skill points you get. Most are spent on archetype/profession-based skills, but you always get some to spend on whatever skills you feel might be useful. All will ultimately be rolled on d100, so heavy investment in a few key skills tends to be better than low investment in many. Many skills also have a starting level that everyone gets for free.</p><p></p><p>Definitely ask your Keeper (the GM in CoC-parlance) for advice on building your character since this is your first time. He should be able to help you avoid building a character that won't fit the setting.</p><p></p><p>Playing Call of Cthulhu like D&D is a quick way to get yourself killed. Kicking in doors without knowing anything about what's behind them can get you into trouble. Research and recon are very useful tactics. Coordinating with other players is also helpful. Having a few specialize in physical confrontation and exploration while others focus on forbidden knowledge is a good thing.</p></blockquote><p></p>
[QUOTE="billd91, post: 5964977, member: 3400"] Before you spend too much more time looking for a rulebook, make sure you're looking for the right one. There are 2 flavors of Call of Cthulhu out there (only 1 still in print) and at least one (maybe two) flavors of Trail of Cthulhu - a similar game by subject matter but with some variations in mechanics. Most likely, you've been invited to play classic Call of Cthulhu by Chaosium but there is also a d20 version (now out of print) by Monte Cook that is very good. The classic version of Call of Cthulhu is technically classless but relies on archetypes/professions to determine how to spend your character generation skill points. You have rolled statistics that help determine how many skill points you get. Most are spent on archetype/profession-based skills, but you always get some to spend on whatever skills you feel might be useful. All will ultimately be rolled on d100, so heavy investment in a few key skills tends to be better than low investment in many. Many skills also have a starting level that everyone gets for free. Definitely ask your Keeper (the GM in CoC-parlance) for advice on building your character since this is your first time. He should be able to help you avoid building a character that won't fit the setting. Playing Call of Cthulhu like D&D is a quick way to get yourself killed. Kicking in doors without knowing anything about what's behind them can get you into trouble. Research and recon are very useful tactics. Coordinating with other players is also helpful. Having a few specialize in physical confrontation and exploration while others focus on forbidden knowledge is a good thing. [/QUOTE]
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