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Invited to play D20 modern...is it worth it?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5802887" data-attributes="member: 1165"><p>I want to say no worries, as I love the system, but it doesn't have good supported <strong>settings</strong>. Dark Matter, probably the last Modern setting book, is the only good published one IMO, and if you don't like magic, then you need to look at home brewing or third party stuff.</p><p></p><p></p><p></p><p>That is no problem. Guns are very weak in that setting. Even the Gunslinger class has weak offense.</p><p></p><p>Fighting gun-using opponents is very easy, as Modern guns have less range than in real life. My first Modern PC was a martial artist, but of course he took levels in Fast too. He took increased speed twice (he didn't take Evasion), Jump and Tumble, which meant that he could attack an opponent from 80 feet away even if that meant jumping a 15 foot gap between high-rise buildings, and if the opponent took cover behind a low wall (which prevents charges, on the grounds that humans cannot run through brick walls) he could jump over it and Flying Kick them in the face for massive damage.</p><p></p><p>(Even an action movie hero like James Bond can usually only do that kind of thing if the opponent is 15 feet or less away. Which is why gunshots are accurate inside buildings in a Bond film, but outside no one can hit anything; the ranges are low, and Bond is fast.)</p><p> </p><p></p><p></p><p>You don't see much support? Melee Smash is king! It lets you do good damage with something as small as a knife, or martial arts. (My first Modern character was a Strong 3/Fast 3/Martial Artist 2 at campaign end. He was doing 1d6+5 damage a hit, and only had a Strength of 14. That let him boost Dex instead, giving him a great Defense. And of course, he could trip people...)</p><p></p><p>A 1st-level Strong Hero with Strength 15 and a collapsible baton is doing 1d6+3 damage at start, 0.5 damage less than a handgun. The same hero using a fireaxe is doing 1d8+4 damage at start (using it in two hands), which is more than a handgun and 0.5 damage less than an M16. Melee damage increases, whereas the only way to boost firearms damage is to take the Soldier class (or <strong>spend action points</strong> with <strong>ten levels</strong> of Gunslinger). And of course, the Soldier's Weapon Specialization ability applies to whatever weapon you want - even unarmed attacks. Or fire axes, if you want. (If you're using a light weapon, take Streetfighting, although that feat gets weaker when you get multiple attacks from your high BAB.)</p><p></p><p>Melee isn't weak, and it's only stronger in gameplay, when you consider you have more options. There are fewer options for guns, such as no cover fire. Feats like Double Tap and Burst Fire do you let you boost damage, but at a penalty to hit, sort of like taking Power Attack for melee.</p><p> </p><p></p><p></p><p>That's why you need a good setting/campaign. Commandos or crime fighters is probably more interesting than playing an accountant.</p><p> </p><p></p><p></p><p>It's not that gritty, and sometimes gets criticized for how hard it is to kill a PC with things like grenades. Assuming no magic, the Surgery feat is a pretty good healer. It's a bit like taking an extended rest. <strong>Make sure you have a surgeon</strong>; the good news is boosting Treat Injury is easy, and you can be a combatant with the skill, meaning you don't have to take Dedicated levels if you don't want to.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5802887, member: 1165"] I want to say no worries, as I love the system, but it doesn't have good supported [b]settings[/b]. Dark Matter, probably the last Modern setting book, is the only good published one IMO, and if you don't like magic, then you need to look at home brewing or third party stuff. That is no problem. Guns are very weak in that setting. Even the Gunslinger class has weak offense. Fighting gun-using opponents is very easy, as Modern guns have less range than in real life. My first Modern PC was a martial artist, but of course he took levels in Fast too. He took increased speed twice (he didn't take Evasion), Jump and Tumble, which meant that he could attack an opponent from 80 feet away even if that meant jumping a 15 foot gap between high-rise buildings, and if the opponent took cover behind a low wall (which prevents charges, on the grounds that humans cannot run through brick walls) he could jump over it and Flying Kick them in the face for massive damage. (Even an action movie hero like James Bond can usually only do that kind of thing if the opponent is 15 feet or less away. Which is why gunshots are accurate inside buildings in a Bond film, but outside no one can hit anything; the ranges are low, and Bond is fast.) You don't see much support? Melee Smash is king! It lets you do good damage with something as small as a knife, or martial arts. (My first Modern character was a Strong 3/Fast 3/Martial Artist 2 at campaign end. He was doing 1d6+5 damage a hit, and only had a Strength of 14. That let him boost Dex instead, giving him a great Defense. And of course, he could trip people...) A 1st-level Strong Hero with Strength 15 and a collapsible baton is doing 1d6+3 damage at start, 0.5 damage less than a handgun. The same hero using a fireaxe is doing 1d8+4 damage at start (using it in two hands), which is more than a handgun and 0.5 damage less than an M16. Melee damage increases, whereas the only way to boost firearms damage is to take the Soldier class (or [b]spend action points[/b] with [b]ten levels[/b] of Gunslinger). And of course, the Soldier's Weapon Specialization ability applies to whatever weapon you want - even unarmed attacks. Or fire axes, if you want. (If you're using a light weapon, take Streetfighting, although that feat gets weaker when you get multiple attacks from your high BAB.) Melee isn't weak, and it's only stronger in gameplay, when you consider you have more options. There are fewer options for guns, such as no cover fire. Feats like Double Tap and Burst Fire do you let you boost damage, but at a penalty to hit, sort of like taking Power Attack for melee. That's why you need a good setting/campaign. Commandos or crime fighters is probably more interesting than playing an accountant. It's not that gritty, and sometimes gets criticized for how hard it is to kill a PC with things like grenades. Assuming no magic, the Surgery feat is a pretty good healer. It's a bit like taking an extended rest. [b]Make sure you have a surgeon[/b]; the good news is boosting Treat Injury is easy, and you can be a combatant with the skill, meaning you don't have to take Dedicated levels if you don't want to. [/QUOTE]
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