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Invited to play D20 modern...is it worth it?
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<blockquote data-quote="wingsandsword" data-source="post: 5802929" data-attributes="member: 14159"><p>Okay, for d20 Modern, there is some change to the D&D 3.x model of classes.</p><p></p><p>Your Base Classes: Strong, Fast, Tough, Smart, Dedicated and Charismatic Heroes, are really just generic sets of themed abilities related to an ability score. It's meant to be able to mix & match to get the abilities you want. </p><p></p><p>There are no multiclassing penalties, and the classes only go to 10 levels because they expect you to multiclass. It's kind of like a hybrid of a classless/point buy system and a class-based system, since it has classes, but they are very generic sets of abilities meant to be mixed to fit a concept instead of instant pre-fab characters.</p><p></p><p>Advanced Classes are more like classic D&D classes, but you can't take them until at least 4th level since the prereqs always require at least 3 levels of Base Classes. </p><p></p><p>There are Prestige Classes in d20 Modern, at least a few in the Urban Arcana supplement, but they tend to be very setting specific (among others there's a Holy Knight in there that's essentially a Paladin for a modern-day settings that have magic, and there's a Web Enhancement that has a SpecOp Prestige Class for Special Operations forces), but PrC's are a very small part of the class picture. </p><p></p><p>To get a handle on the idea of how Base Classes work, think how you could create various characters combining them. A typical infantryman might be a Strong/Tough, while a police officer might be a Strong/Dedicated. A Physician might be a Smart/Dedicated, while a street thug might be a Fast/Strong.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5802929, member: 14159"] Okay, for d20 Modern, there is some change to the D&D 3.x model of classes. Your Base Classes: Strong, Fast, Tough, Smart, Dedicated and Charismatic Heroes, are really just generic sets of themed abilities related to an ability score. It's meant to be able to mix & match to get the abilities you want. There are no multiclassing penalties, and the classes only go to 10 levels because they expect you to multiclass. It's kind of like a hybrid of a classless/point buy system and a class-based system, since it has classes, but they are very generic sets of abilities meant to be mixed to fit a concept instead of instant pre-fab characters. Advanced Classes are more like classic D&D classes, but you can't take them until at least 4th level since the prereqs always require at least 3 levels of Base Classes. There are Prestige Classes in d20 Modern, at least a few in the Urban Arcana supplement, but they tend to be very setting specific (among others there's a Holy Knight in there that's essentially a Paladin for a modern-day settings that have magic, and there's a Web Enhancement that has a SpecOp Prestige Class for Special Operations forces), but PrC's are a very small part of the class picture. To get a handle on the idea of how Base Classes work, think how you could create various characters combining them. A typical infantryman might be a Strong/Tough, while a police officer might be a Strong/Dedicated. A Physician might be a Smart/Dedicated, while a street thug might be a Fast/Strong. [/QUOTE]
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