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Invocations for a Far Realm-flavored Warlock
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<blockquote data-quote="paradox42" data-source="post: 3132953" data-attributes="member: 29746"><p><span style="font-size: 15px"><strong>New Least Invocation Descriptions</strong></span></p><p></p><p><span style="font-size: 12px"><strong><u>Adaptation</u></strong></span></p><p><strong>Level Equivalent:</strong> 1st</p><p>Your body becomes hardened to environmental extremes when you use this invocation, and you suffer no harm from being in hot or cold environments (as with the <em>Endure Elements</em> spell). You can exist comfortably in conditions between -50 and 140 degrees Farenheight without having to make Fortitude saves (as described in the Dungeon Master's Guide). Your equipment is likewise protected. This invocation doesn't protect you against actual Fire or Cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth. The effect of Adaptation lasts for 24 hours.</p><p></p><p><span style="font-size: 12px"><strong><u>Entangling Blast</u></strong></span></p><p><strong>Level Equivalent:</strong> 1st</p><p><strong>Type:</strong> Eldritch Essence</p><p>This Eldritch Essence invocation allows you to change your Eldritch Blast into an Entangling Blast. An Entangling Blast carries with it a net of force that entangles any creature struck by it (in addition to the normal damage from the blast) unless that creature succeeds on a Reflex save. An entangled creature may break free and move half its normal speed by using a full-round action to make a DC 20 STR or Escape Artist check. The net of force dissipates on its own after 1 minute, freeing any creature entangled by it.</p><p></p><p><span style="font-size: 12px"><strong><u>Glimpse From Beyond</u></strong></span></p><p><strong>Level Equivalent:</strong> 2nd</p><p>You can invoke this ability to link your mind briefly to the Outer realms, gaining deep insight into the workings and nature of creatures, objects, and energies related to them. This grants you the ability to use Knowledge (Arcana), Knowledge (the Planes), and Knowledge (Psionics) checks untrained, as well as Knowledge (Dungeoneering) checks related to Oozes and Aberrations specifically. Furthermore, the deep insight granted by the Glimpse From Beyond gives you a +6 bonus on those same Knowledge checks. This special insight into alien realms fades and is forgotten by you after 24 hours.</p><p></p><p><span style="font-size: 12px"><strong><u>Lurker at the Threshold</u></strong></span></p><p><strong>Level Equivalent:</strong> 2nd</p><p>You can use this invocation to summon one or more pseudonatural creatures, as the <em>Summon Monster II</em> spell except that summoned creatures have the Pseudonatural template instead of the Celestial or Fiendish templates. Also, this invocation has a duration of Concentration instead of 1 round per caster level.</p><p></p><p><span style="font-size: 12px"><strong><u>Outer Strike</u></strong></span></p><p><strong>Level Equivalent:</strong> 1st</p><p>The next attack you make within 1 minute after using this invocation has an insight bonus on the attack roll equal to your CHA bonus (if positive), to a maximum of your Warlock class level.</p><p></p><p><span style="font-size: 12px"><strong><u>Outer Vision</u></strong></span></p><p><strong>Level Equivalent:</strong> 2nd</p><p>As a standard action, you can make a single melee touch attack. If you hit, the target receives a brief flash of insight into the nature of the Outer realms from which your power derives, and as a result has its mental faculties reduced as it tries to come to grips with the disturbing vision. This applies a 1d6 penalty to the target's INT, WIS, and CHA scores, though this penalty can't recude any of thse scores below 1. This invocation's effect may make it impossible for the target to cast or manifest some or all of its spells or psionics, if the requisite ability drops below the minimum required to use spells or powers of that level. The effect of this invocation lasts for 10 minutes per caster level, and it is a Mind-Affecting effect.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3132953, member: 29746"] [size=4][b]New Least Invocation Descriptions[/b][/size] [size=3][b][u]Adaptation[/u][/b][/size] [b]Level Equivalent:[/b] 1st Your body becomes hardened to environmental extremes when you use this invocation, and you suffer no harm from being in hot or cold environments (as with the [i]Endure Elements[/i] spell). You can exist comfortably in conditions between -50 and 140 degrees Farenheight without having to make Fortitude saves (as described in the Dungeon Master's Guide). Your equipment is likewise protected. This invocation doesn't protect you against actual Fire or Cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth. The effect of Adaptation lasts for 24 hours. [size=3][b][u]Entangling Blast[/u][/b][/size] [b]Level Equivalent:[/b] 1st [b]Type:[/b] Eldritch Essence This Eldritch Essence invocation allows you to change your Eldritch Blast into an Entangling Blast. An Entangling Blast carries with it a net of force that entangles any creature struck by it (in addition to the normal damage from the blast) unless that creature succeeds on a Reflex save. An entangled creature may break free and move half its normal speed by using a full-round action to make a DC 20 STR or Escape Artist check. The net of force dissipates on its own after 1 minute, freeing any creature entangled by it. [size=3][b][u]Glimpse From Beyond[/u][/b][/size] [b]Level Equivalent:[/b] 2nd You can invoke this ability to link your mind briefly to the Outer realms, gaining deep insight into the workings and nature of creatures, objects, and energies related to them. This grants you the ability to use Knowledge (Arcana), Knowledge (the Planes), and Knowledge (Psionics) checks untrained, as well as Knowledge (Dungeoneering) checks related to Oozes and Aberrations specifically. Furthermore, the deep insight granted by the Glimpse From Beyond gives you a +6 bonus on those same Knowledge checks. This special insight into alien realms fades and is forgotten by you after 24 hours. [size=3][b][u]Lurker at the Threshold[/u][/b][/size] [b]Level Equivalent:[/b] 2nd You can use this invocation to summon one or more pseudonatural creatures, as the [i]Summon Monster II[/i] spell except that summoned creatures have the Pseudonatural template instead of the Celestial or Fiendish templates. Also, this invocation has a duration of Concentration instead of 1 round per caster level. [size=3][b][u]Outer Strike[/u][/b][/size] [b]Level Equivalent:[/b] 1st The next attack you make within 1 minute after using this invocation has an insight bonus on the attack roll equal to your CHA bonus (if positive), to a maximum of your Warlock class level. [size=3][b][u]Outer Vision[/u][/b][/size] [b]Level Equivalent:[/b] 2nd As a standard action, you can make a single melee touch attack. If you hit, the target receives a brief flash of insight into the nature of the Outer realms from which your power derives, and as a result has its mental faculties reduced as it tries to come to grips with the disturbing vision. This applies a 1d6 penalty to the target's INT, WIS, and CHA scores, though this penalty can't recude any of thse scores below 1. This invocation's effect may make it impossible for the target to cast or manifest some or all of its spells or psionics, if the requisite ability drops below the minimum required to use spells or powers of that level. The effect of this invocation lasts for 10 minutes per caster level, and it is a Mind-Affecting effect. [/QUOTE]
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