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Invocations for a Far Realm-flavored Warlock
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<blockquote data-quote="paradox42" data-source="post: 3132958" data-attributes="member: 29746"><p><span style="font-size: 15px"><strong>New Lesser Invocation Descriptions</strong></span></p><p></p><p><span style="font-size: 12px"><strong><u>Arms of Plenty</u></strong></span></p><p><strong>Level Equivalent:</strong> 4th</p><p>Infusing your body with mutagenic energies from Outer realms, you sprout an extra pair of arms which exactly resemble your other natural arms (in particular, if you have a natural Claw attack, then the new arms can be used to make Claw attacks just as your natural arms can). The arms are fully functional, and feel so natural to you that you gain the benefits of the Multiattack and Multiweapon Fighting feats when you attack with your arms (both natural and otherwise) in combat. The arms rot and fall away after 1 round per caster level. Though this certainly looks disturbing and painful to natural creatures, you are not harmed in any way by the loss of the two unnatural limbs. If the invocation is dispelled, or you enter an Anti-Magic Zone, the arms immediately rot and fall away as if the normal duration had expired.</p><p></p><p><span style="font-size: 12px"><strong><u>Disorienting Blast</u></strong></span></p><p><strong>Level Equivalent:</strong> 4th</p><p><strong>Type:</strong> Eldritch Essense</p><p>This Eldritch Essence invocation allows you to change your Eldritch Blast into a Disorienting Blast. Any living creature struck by a Disorienting Blast must succeed on a Fortitude save or be Dazed for 1d4 rounds in addition to the normal damage from the blast.</p><p></p><p><span style="font-size: 12px"><strong><u>Displacement</u></strong></span></p><p><strong>Level Equivalent:</strong> 3rd</p><p>You warp the light around yourself to distort your true location, as the <em>Displacement</em> spell, with a duration of 24 hours.</p><p></p><p><span style="font-size: 12px"><strong><u>Energy of the Outer Spheres</u></strong></span></p><p><strong>Level Equivalent:</strong> 3rd</p><p>You can go without food and water for 24 hours when you use this invocation, and you can sleep for only 2 hours and gain the full benefits of having slept for 8 (though if you can cast spells or manifest psionic powers, you must still recharge and prepare spell slots or power points normally, and with the normal limitation of not using them for 8 hours prior to recharging).</p><p></p><p><span style="font-size: 12px"><strong><u>Look Through Beyond</u></strong></span></p><p><strong>Level Equivalent:</strong> 4th</p><p>You can use <em>Arcane Eye</em> as the spell, except that this invocation has a duration of Concentration instead of 1 minute per caster level.</p><p></p><p><span style="font-size: 12px"><strong><u>Thunderbolt Blast</u></strong></span></p><p><strong>Level Equivalent:</strong> 4th</p><p><strong>Type:</strong> Eldritch Essense</p><p>This Eldritch Essence invocation allows you to change your Eldritch Blast into a Thunderbolt Blast. A Thunderbolt Blast deals Electricity damage. Any creature struck by a Thunderbolt Blast must succeed on a Fortitude save or take a -4 penalty to WIS for 10 minutes. The WIS penalties from multiple Thunderbolt Blasts do not stack.</p><p></p><p><span style="font-size: 12px"><strong><u>Undulant Innards</u></strong></span></p><p><strong>Level Equivalent:</strong> 4th</p><p>When you use this ability, your body partially joins with the Outer realms for 24 hours and becomes somewhat amorphous as a result. This does not change your appearance, but it does make your internal organs and vital parts shift and twist in wholly alien ways, and continue to move about while the effect lasts. During this time, you are immune to critical hits, Sneak Attacks, extra damage from the Skirmish ability of Scouts, and any effects which depend on using them (such as an Assassin's Death Attack ability, or the power of a Vorpal weapon to remove your head).</p></blockquote><p></p>
[QUOTE="paradox42, post: 3132958, member: 29746"] [size=4][b]New Lesser Invocation Descriptions[/b][/size] [size=3][b][u]Arms of Plenty[/u][/b][/size] [b]Level Equivalent:[/b] 4th Infusing your body with mutagenic energies from Outer realms, you sprout an extra pair of arms which exactly resemble your other natural arms (in particular, if you have a natural Claw attack, then the new arms can be used to make Claw attacks just as your natural arms can). The arms are fully functional, and feel so natural to you that you gain the benefits of the Multiattack and Multiweapon Fighting feats when you attack with your arms (both natural and otherwise) in combat. The arms rot and fall away after 1 round per caster level. Though this certainly looks disturbing and painful to natural creatures, you are not harmed in any way by the loss of the two unnatural limbs. If the invocation is dispelled, or you enter an Anti-Magic Zone, the arms immediately rot and fall away as if the normal duration had expired. [size=3][b][u]Disorienting Blast[/u][/b][/size] [b]Level Equivalent:[/b] 4th [b]Type:[/b] Eldritch Essense This Eldritch Essence invocation allows you to change your Eldritch Blast into a Disorienting Blast. Any living creature struck by a Disorienting Blast must succeed on a Fortitude save or be Dazed for 1d4 rounds in addition to the normal damage from the blast. [size=3][b][u]Displacement[/u][/b][/size] [b]Level Equivalent:[/b] 3rd You warp the light around yourself to distort your true location, as the [i]Displacement[/i] spell, with a duration of 24 hours. [size=3][b][u]Energy of the Outer Spheres[/u][/b][/size] [b]Level Equivalent:[/b] 3rd You can go without food and water for 24 hours when you use this invocation, and you can sleep for only 2 hours and gain the full benefits of having slept for 8 (though if you can cast spells or manifest psionic powers, you must still recharge and prepare spell slots or power points normally, and with the normal limitation of not using them for 8 hours prior to recharging). [size=3][b][u]Look Through Beyond[/u][/b][/size] [b]Level Equivalent:[/b] 4th You can use [i]Arcane Eye[/i] as the spell, except that this invocation has a duration of Concentration instead of 1 minute per caster level. [size=3][b][u]Thunderbolt Blast[/u][/b][/size] [b]Level Equivalent:[/b] 4th [b]Type:[/b] Eldritch Essense This Eldritch Essence invocation allows you to change your Eldritch Blast into a Thunderbolt Blast. A Thunderbolt Blast deals Electricity damage. Any creature struck by a Thunderbolt Blast must succeed on a Fortitude save or take a -4 penalty to WIS for 10 minutes. The WIS penalties from multiple Thunderbolt Blasts do not stack. [size=3][b][u]Undulant Innards[/u][/b][/size] [b]Level Equivalent:[/b] 4th When you use this ability, your body partially joins with the Outer realms for 24 hours and becomes somewhat amorphous as a result. This does not change your appearance, but it does make your internal organs and vital parts shift and twist in wholly alien ways, and continue to move about while the effect lasts. During this time, you are immune to critical hits, Sneak Attacks, extra damage from the Skirmish ability of Scouts, and any effects which depend on using them (such as an Assassin's Death Attack ability, or the power of a Vorpal weapon to remove your head). [/QUOTE]
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