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Invocations for a Far Realm-flavored Warlock
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<blockquote data-quote="paradox42" data-source="post: 3132965" data-attributes="member: 29746"><p><span style="font-size: 15px"><strong>New Greater Invocation Descriptions</strong></span></p><p></p><p><span style="font-size: 12px"><strong><u>Ghostly Blast</u></strong></span></p><p><strong>Level Equivalent:</strong> 5th</p><p><strong>Type:</strong> Eldritch Essence</p><p>This Eldritch Essence invocation allows you to change your Eldritch Blast into a Ghostly Blast. A Ghostly Blast deals Force damage. Incorporeal creatures, and ethereal creatures which you can see, may be targeted by the Ghostly Blast without penalty- and as a Force effect, it strikes them without the 50% miss chance that normally applies to attacks directed at such targets.</p><p></p><p><span style="font-size: 12px"><strong><u>Step Sideways</u></strong></span></p><p><strong>Level Equivalent:</strong> 6th</p><p>You can use this invocation to render yourself and your equipment ethereal for 5 rounds. As an ethereal creature, you become invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including creatures. An ethereal creature can see and hear on the Material Plane, but everything appears gray and ephemeral, and sight and hearing on the Material Plane are both limited to a range of 60 feet. Force effects (such as <em>Magic Missile</em> and <em>Wall of Force</em>) and Abjurations affect an ethereal creature normally. When the effect of this invocation ends, you become material again; if this occurs while you are inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.</p><p></p><p><span style="font-size: 12px"><strong><u>True Strike</u></strong></span></p><p><strong>Level Equivalent:</strong> 4th</p><p>You can use <em>True Strike</em> as the spell, except that you receive the +20 insight bonus on your next single attack roll as long as you make that attack roll within 1 minute of activating the invocation (rather than within 1 round as with the actual spell).</p><p></p><p><span style="font-size: 15px"><strong>New Outer (Supreme) Invocation Descriptions</strong></span></p><p></p><p><span style="font-size: 12px"><strong><u>Cross the Threshold</u></strong></span></p><p><strong>Level Equivalent:</strong> 8th</p><p>You can use this invocation to transport yourself and up to eight other willing creatures holding hands to another plane, as with the <em>Plane Shift</em> spell. Unlike the spell, however, this invocation never deposits you off-target- you always arrive exactly where you intended to go.</p><p></p><p><span style="font-size: 12px"><strong><u>Distortion Armor</u></strong></span></p><p><strong>Level Equivalent:</strong> 8th</p><p>This invocation warps space around your body, making it much more difficult to aim and maneuver weapons and effects to hit you. You gain a +10 deflection bonus to AC for 24 hours.</p><p></p><p><span style="font-size: 12px"><strong><u>Mind Blank</u></strong></span></p><p><strong>Level Equivalent:</strong> 8th</p><p>You can use this invocation to grant yourself nearly total immunity to Mind-Affecting and divination/clairsentience effects for 24 hours, as per the spell <em>Mind Blank</em>.</p><p></p><p><span style="font-size: 12px"><strong><u>Pseudonatural Blast</u></strong></span></p><p><strong>Level Equivalent:</strong> 7th</p><p><strong>Type:</strong> Eldritch Essence</p><p>This Eldritch Essence invocation allows you to change your Eldritch Blast into a Pseudonatural Blast. A Pseudonatural Blast is infused with energies from the Far Realm, and it is greatly corrosive to the minds and bodies of normal creatures as a result. Pseudonatural Blasts ignore Spell Resistance, and any creature struck by one must make a Will save or go permanently <em>Insane</em> (as if from the <em>Insanity</em> spell) as its mind breaks under the strain of the alien energy. This is a Mind-Affecting effect.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3132965, member: 29746"] [size=4][b]New Greater Invocation Descriptions[/b][/size] [size=3][b][u]Ghostly Blast[/u][/b][/size] [b]Level Equivalent:[/b] 5th [b]Type:[/b] Eldritch Essence This Eldritch Essence invocation allows you to change your Eldritch Blast into a Ghostly Blast. A Ghostly Blast deals Force damage. Incorporeal creatures, and ethereal creatures which you can see, may be targeted by the Ghostly Blast without penalty- and as a Force effect, it strikes them without the 50% miss chance that normally applies to attacks directed at such targets. [size=3][b][u]Step Sideways[/u][/b][/size] [b]Level Equivalent:[/b] 6th You can use this invocation to render yourself and your equipment ethereal for 5 rounds. As an ethereal creature, you become invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including creatures. An ethereal creature can see and hear on the Material Plane, but everything appears gray and ephemeral, and sight and hearing on the Material Plane are both limited to a range of 60 feet. Force effects (such as [i]Magic Missile[/i] and [i]Wall of Force[/i]) and Abjurations affect an ethereal creature normally. When the effect of this invocation ends, you become material again; if this occurs while you are inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel. [size=3][b][u]True Strike[/u][/b][/size] [b]Level Equivalent:[/b] 4th You can use [i]True Strike[/i] as the spell, except that you receive the +20 insight bonus on your next single attack roll as long as you make that attack roll within 1 minute of activating the invocation (rather than within 1 round as with the actual spell). [size=4][b]New Outer (Supreme) Invocation Descriptions[/b][/size] [size=3][b][u]Cross the Threshold[/u][/b][/size] [b]Level Equivalent:[/b] 8th You can use this invocation to transport yourself and up to eight other willing creatures holding hands to another plane, as with the [i]Plane Shift[/i] spell. Unlike the spell, however, this invocation never deposits you off-target- you always arrive exactly where you intended to go. [size=3][b][u]Distortion Armor[/u][/b][/size] [b]Level Equivalent:[/b] 8th This invocation warps space around your body, making it much more difficult to aim and maneuver weapons and effects to hit you. You gain a +10 deflection bonus to AC for 24 hours. [size=3][b][u]Mind Blank[/u][/b][/size] [b]Level Equivalent:[/b] 8th You can use this invocation to grant yourself nearly total immunity to Mind-Affecting and divination/clairsentience effects for 24 hours, as per the spell [i]Mind Blank[/i]. [size=3][b][u]Pseudonatural Blast[/u][/b][/size] [b]Level Equivalent:[/b] 7th [b]Type:[/b] Eldritch Essence This Eldritch Essence invocation allows you to change your Eldritch Blast into a Pseudonatural Blast. A Pseudonatural Blast is infused with energies from the Far Realm, and it is greatly corrosive to the minds and bodies of normal creatures as a result. Pseudonatural Blasts ignore Spell Resistance, and any creature struck by one must make a Will save or go permanently [i]Insane[/i] (as if from the [i]Insanity[/i] spell) as its mind breaks under the strain of the alien energy. This is a Mind-Affecting effect. [/QUOTE]
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