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General Tabletop Discussion
*Pathfinder & Starfinder
Invocations for a Far Realm-flavored Warlock
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<blockquote data-quote="paradox42" data-source="post: 3134641" data-attributes="member: 29746"><p>Actually Noxious Blast lasts for one minute, which is 10 rounds. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I agree that Stunning is nasty, but the fact that it's lower level means lower save DC, and having the effect last only one round means the Warlock has to keep hitting the opponent to keep it out of the fight. And of course, if one opponent is being concentrated upon that way, then either the party was only <strong>facing</strong> one opponent (in which case it's pretty screwed whether nauseated or stunned) or there are numerous others to go after the Warlock while the victim recovers.</p><p></p><p>Perhaps it would be worth adding a line to Disorienting Blast along the lines of: "The victim is stunned, except that it does not drop held items"?</p></blockquote><p></p>
[QUOTE="paradox42, post: 3134641, member: 29746"] Actually Noxious Blast lasts for one minute, which is 10 rounds. :) I agree that Stunning is nasty, but the fact that it's lower level means lower save DC, and having the effect last only one round means the Warlock has to keep hitting the opponent to keep it out of the fight. And of course, if one opponent is being concentrated upon that way, then either the party was only [b]facing[/b] one opponent (in which case it's pretty screwed whether nauseated or stunned) or there are numerous others to go after the Warlock while the victim recovers. Perhaps it would be worth adding a line to Disorienting Blast along the lines of: "The victim is stunned, except that it does not drop held items"? [/QUOTE]
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Invocations for a Far Realm-flavored Warlock
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