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*Pathfinder & Starfinder
Invocations for a Far Realm-flavored Warlock
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<blockquote data-quote="paradox42" data-source="post: 3229441" data-attributes="member: 29746"><p>It'd have to deal a <strong>lot</strong> of damage to rate that level, IMO, but then again my views tend to skew towards the high end of the power curve anyway since I'm used to running Epic and near-Epic games. Anyway, I like the thought- definitely worth pursuing.</p><p></p><p></p><p>You must have really hated the original (pre-<em>Spell Compendium</em>) version of <em>Briar Web</em> then. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I rather liked it, myself, and though it was a wonderful addition to the spell list of the Florant (a variant Sorcerer-type Arcane caster in my homebrew that has plant-based powers). I've never really had problems dealing with Entanglement in my games, as an area effect or otherwise really- though admittedly it isn't often combined with damage.</p><p></p><p>In any case, the existing Eldritch Essence, <strong>Entangling Blast</strong>, does affect only one target, unless you combined it with something like <strong>Eldritch Cone</strong> or <strong>Eldritch Doom</strong> of course. So no problems there. Or did you mean that allowing it to be combined with the area-effect Eldritch Blasts was a Bad Idea?</p><p></p><p></p><p>I suppose this proves my supposition above was correct? I, personally, don't mind the potential of an area-effect damaging Entanglement, but it's easy enough to change <strong>Entangling Blast</strong> to a Blast Shape instead of Eldritch Essence too. Certainly, for the Alienoid, making it look like a series of tentacles would be highly appropriate!</p><p></p><p></p><p>Fair point. And the other Wall invocations allow the user to create several of them and place them wherever, to divide up the battlefield, as demonstrated to spectacular effect in JollyDoc's Age of Worms story hour. <strong>Viscous Walls</strong> doesn't- as soon as you make another one the first one goes poof. In light of <strong>that</strong> restriction, I'm hard pressed to think of a min-maxer who would take it over the regular Wall Invocations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><strong>Wonderfully</strong> nasty idea. In fact, I think combining this idea (D-Lock) with the <em>Baleful Teleport</em> notion suggested by starwed is the way to go. The <strong>Far Layer</strong> disrupts any attempt to use standard Teleportation effects inside its area, because of intense dimensional flux; simultaneously, however, that same dimensional flux causes portions of space to constantly pinch in and out of existence- thus splitting off portions of beings caught within the area and disrupting their structure as a standard <em>Baleful Teleport</em> effect would. While, of course, dealing Acid damage at the same time due to the corrosive nature of the fog in general.</p><p></p><p>The damage will have to be a bit low, to balance it properly, but <strong>wow</strong> what a cool and nasty effect! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> I know <strong>my</strong> players would jump all over this one. If the Alienoid I currently have in my second game (I finally got somebody to try one, as a replacement for a character he lost interest in due to being trumped at his own game by another party member) wasn't dead-set on picking up <strong>Pseudonatural Blast</strong> as his first Outer Invocation when he hits 16th, I'd be shocked if he didn't go for <strong>Far Layer</strong> instantly. Well, once I add it to the house-rules files at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Thanks for the great ideas, all!</p></blockquote><p></p>
[QUOTE="paradox42, post: 3229441, member: 29746"] It'd have to deal a [b]lot[/b] of damage to rate that level, IMO, but then again my views tend to skew towards the high end of the power curve anyway since I'm used to running Epic and near-Epic games. Anyway, I like the thought- definitely worth pursuing. You must have really hated the original (pre-[i]Spell Compendium[/i]) version of [i]Briar Web[/i] then. :lol: I rather liked it, myself, and though it was a wonderful addition to the spell list of the Florant (a variant Sorcerer-type Arcane caster in my homebrew that has plant-based powers). I've never really had problems dealing with Entanglement in my games, as an area effect or otherwise really- though admittedly it isn't often combined with damage. In any case, the existing Eldritch Essence, [b]Entangling Blast[/b], does affect only one target, unless you combined it with something like [b]Eldritch Cone[/b] or [b]Eldritch Doom[/b] of course. So no problems there. Or did you mean that allowing it to be combined with the area-effect Eldritch Blasts was a Bad Idea? I suppose this proves my supposition above was correct? I, personally, don't mind the potential of an area-effect damaging Entanglement, but it's easy enough to change [b]Entangling Blast[/b] to a Blast Shape instead of Eldritch Essence too. Certainly, for the Alienoid, making it look like a series of tentacles would be highly appropriate! Fair point. And the other Wall invocations allow the user to create several of them and place them wherever, to divide up the battlefield, as demonstrated to spectacular effect in JollyDoc's Age of Worms story hour. [b]Viscous Walls[/b] doesn't- as soon as you make another one the first one goes poof. In light of [b]that[/b] restriction, I'm hard pressed to think of a min-maxer who would take it over the regular Wall Invocations. :) [b]Wonderfully[/b] nasty idea. In fact, I think combining this idea (D-Lock) with the [i]Baleful Teleport[/i] notion suggested by starwed is the way to go. The [b]Far Layer[/b] disrupts any attempt to use standard Teleportation effects inside its area, because of intense dimensional flux; simultaneously, however, that same dimensional flux causes portions of space to constantly pinch in and out of existence- thus splitting off portions of beings caught within the area and disrupting their structure as a standard [i]Baleful Teleport[/i] effect would. While, of course, dealing Acid damage at the same time due to the corrosive nature of the fog in general. The damage will have to be a bit low, to balance it properly, but [b]wow[/b] what a cool and nasty effect! :cool: I know [b]my[/b] players would jump all over this one. If the Alienoid I currently have in my second game (I finally got somebody to try one, as a replacement for a character he lost interest in due to being trumped at his own game by another party member) wasn't dead-set on picking up [b]Pseudonatural Blast[/b] as his first Outer Invocation when he hits 16th, I'd be shocked if he didn't go for [b]Far Layer[/b] instantly. Well, once I add it to the house-rules files at least. :D Thanks for the great ideas, all! [/QUOTE]
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