Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Invoking the Creativity of ENWorld] What Would You Do With this Adventure Set-up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paraxis" data-source="post: 6520632" data-attributes="member: 13009"><p>A few things to think about.</p><p></p><p>Why have the lady explain whats going? I think it is better to just show them that the dead are rising through actions.</p><p></p><p>What would you do as a player? First things that come to mind are immediate survival, so get everyone to a more defensible location than the local tavern, a temple/church or town garrison sound like ideal locations. After initial survival it would either be investigation into cause if there was a reason to care or evacuation and get the survivors out of there.</p><p></p><p>Where are all these fresh bodies coming from? Most of the dead filling the crypts and graves would be skeletal not zombie like unless there was a reason to have so many recently dead. So is there a plague ravishing the land, a war, did a natural disaster just devastate the area?</p><p></p><p>What do the player characters know of undead? What conclusions can the characters make based on their training and skills, do they know the abilities of zombies and weaknesses? Do they know about what kind of spells are used to make them? What conclusions can they draw from this information to unravel who/what is behind this zombie outbreak.</p><p></p><p>Are you telling a zombie attack story or a post apocalyptic survival story different feel depending. Look at Walking Dead for example the story is not focused on the zombies but on the situation and the characters, the zombies are like the sprinkles on top of a great survival story, while Night of the Living Dead is a zombie attack story.</p><p></p><p>If zombie attack it is more of an adventure hook and the character should be able to solve the situation or at least survive it, if it is a post apocalyptic survival thing that sounds like a campaign and they probably should never figure out exactly what caused it, but give them plenty of possibilities to investigate.</p><p></p><p>Zombie Attack story, </p><p>Have the big bad guy actually be a young girl who has lost her family and friends to a recent sickness that has swept the land. She found an old tome and used it to raise all the people who died from the sickness in the area. When they get to her she is protected by her undead family and half dozen little kid zombies. So how did the girl get the book? Is there a puppet master wanting to spread chaos and death across the land?</p><p></p><p>Survival horror, don't ever tell them what raised the dead. Have it start with someone getting up in the middle of a wake at the local tavern and attacking but quickly people realize anyone who dies rises as a zombie within seconds.</p><p>This is an ongoing campaign, have churches and kingdoms seal doors, have the zombie curse effect all living things so zombie dragons and puppies. Maybe at epic levels, there is some plot envolving the imprisonment/death/disappearance of the god of death and players have a chance to fix it at the conclusion of a long campaign.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6520632, member: 13009"] A few things to think about. Why have the lady explain whats going? I think it is better to just show them that the dead are rising through actions. What would you do as a player? First things that come to mind are immediate survival, so get everyone to a more defensible location than the local tavern, a temple/church or town garrison sound like ideal locations. After initial survival it would either be investigation into cause if there was a reason to care or evacuation and get the survivors out of there. Where are all these fresh bodies coming from? Most of the dead filling the crypts and graves would be skeletal not zombie like unless there was a reason to have so many recently dead. So is there a plague ravishing the land, a war, did a natural disaster just devastate the area? What do the player characters know of undead? What conclusions can the characters make based on their training and skills, do they know the abilities of zombies and weaknesses? Do they know about what kind of spells are used to make them? What conclusions can they draw from this information to unravel who/what is behind this zombie outbreak. Are you telling a zombie attack story or a post apocalyptic survival story different feel depending. Look at Walking Dead for example the story is not focused on the zombies but on the situation and the characters, the zombies are like the sprinkles on top of a great survival story, while Night of the Living Dead is a zombie attack story. If zombie attack it is more of an adventure hook and the character should be able to solve the situation or at least survive it, if it is a post apocalyptic survival thing that sounds like a campaign and they probably should never figure out exactly what caused it, but give them plenty of possibilities to investigate. Zombie Attack story, Have the big bad guy actually be a young girl who has lost her family and friends to a recent sickness that has swept the land. She found an old tome and used it to raise all the people who died from the sickness in the area. When they get to her she is protected by her undead family and half dozen little kid zombies. So how did the girl get the book? Is there a puppet master wanting to spread chaos and death across the land? Survival horror, don't ever tell them what raised the dead. Have it start with someone getting up in the middle of a wake at the local tavern and attacking but quickly people realize anyone who dies rises as a zombie within seconds. This is an ongoing campaign, have churches and kingdoms seal doors, have the zombie curse effect all living things so zombie dragons and puppies. Maybe at epic levels, there is some plot envolving the imprisonment/death/disappearance of the god of death and players have a chance to fix it at the conclusion of a long campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Invoking the Creativity of ENWorld] What Would You Do With this Adventure Set-up?
Top