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Involuntary movement = AoO?
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<blockquote data-quote="Corwin" data-source="post: 375938" data-attributes="member: 1560"><p>Interestingly, I don't see anywhere in the description of Bull Rush, that "post-contact" movement has any kind of special AoO rules attached. The 25% rule is in regards to the initialization of the attack.</p><p></p><p>Here, from the SRD:</p><p></p><p><em>"Bull rush [Standard][AoO: Yes] </em></p><p><em></em></p><p><em>Description: A combatant can bull rush as an attack action or a charge action. </em></p><p><em></em></p><p><em>When a combatant bull rushes, the combatant attempts to push an opponent straight back instead of attacking him. A combatant can only bull rush an opponent who is one size category larger than the combatant, the same size, or smaller. </em></p><p><em></em></p><p><em>Initiating a Bull Rush: First, the combatant moves into the defender's space. Moving in this way provokes an attack of opportunity from each foe that threatens the combatant, probably including the defender. Any attack of opportunity made by anyone other than the defender against the combatant during a bull rush has a 25% chance of accidentally targeting the defender instead, and any attack of opportunity by anyone other than the combatant against the defender likewise has a 25% chance of accidentally targeting the combatant. </em></p><p><em></em></p><p><em>Second, the combatant and the defender make opposed Strength checks. The combatant adds a +4 bonus for each size category that the combatant is above Medium-size or a -4 penalty for each size category that the combatant is below Medium-size. The combatant gets a +2 charge bonus if the Bull Rush is attempted at the end of a Charge. The defender gets a +4 stability bonus if he has more than two legs or is otherwise exceptionally stable. </em></p><p><em></em></p><p><em>Bull Rush Results: If the combatant beat the defender, the combatant pushes the defender back 5 feet. If the combatant wishes to move with the defender, the combatant can push the defender back up to a distance of an additional 1 foot for each point by which the combatant exceeded the defender's check result. A combatant can't, however, exceed his or her normal movement limit. </em></p><p><em></em></p><p><em>If the combatant fails to beat the defender's Strength check, the combatant moves 5 feet straight back. If that space is occupied, the combatant falls prone in that space."</em></p><p></p><p>-----</p><p></p><p>I will say that I'd tend to rule: No. Pushing someone back only 5 feet would not draw additional AoOs based on movement. Only because that seems excessive to me. Especially since the attacker doesn't have to follow through. So it becomes a cheesy way of forcing a bunch of AoOs on someone. That, and the Shield Bash feat becomes a whole lotta wholesome goodness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Corwin, post: 375938, member: 1560"] Interestingly, I don't see anywhere in the description of Bull Rush, that "post-contact" movement has any kind of special AoO rules attached. The 25% rule is in regards to the initialization of the attack. Here, from the SRD: [i]"Bull rush [Standard][AoO: Yes] Description: A combatant can bull rush as an attack action or a charge action. When a combatant bull rushes, the combatant attempts to push an opponent straight back instead of attacking him. A combatant can only bull rush an opponent who is one size category larger than the combatant, the same size, or smaller. Initiating a Bull Rush: First, the combatant moves into the defender's space. Moving in this way provokes an attack of opportunity from each foe that threatens the combatant, probably including the defender. Any attack of opportunity made by anyone other than the defender against the combatant during a bull rush has a 25% chance of accidentally targeting the defender instead, and any attack of opportunity by anyone other than the combatant against the defender likewise has a 25% chance of accidentally targeting the combatant. Second, the combatant and the defender make opposed Strength checks. The combatant adds a +4 bonus for each size category that the combatant is above Medium-size or a -4 penalty for each size category that the combatant is below Medium-size. The combatant gets a +2 charge bonus if the Bull Rush is attempted at the end of a Charge. The defender gets a +4 stability bonus if he has more than two legs or is otherwise exceptionally stable. Bull Rush Results: If the combatant beat the defender, the combatant pushes the defender back 5 feet. If the combatant wishes to move with the defender, the combatant can push the defender back up to a distance of an additional 1 foot for each point by which the combatant exceeded the defender's check result. A combatant can't, however, exceed his or her normal movement limit. If the combatant fails to beat the defender's Strength check, the combatant moves 5 feet straight back. If that space is occupied, the combatant falls prone in that space."[/i] ----- I will say that I'd tend to rule: No. Pushing someone back only 5 feet would not draw additional AoOs based on movement. Only because that seems excessive to me. Especially since the attacker doesn't have to follow through. So it becomes a cheesy way of forcing a bunch of AoOs on someone. That, and the Shield Bash feat becomes a whole lotta wholesome goodness. ;) [/QUOTE]
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