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Involving Players in Game Creation
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<blockquote data-quote="Ry" data-source="post: 3595590" data-attributes="member: 8314"><p>Yeah, players don't know what they want, but they REALLY don't know what they want in a vacuum. They do a lot better when you give them something to work with. I've had 3 campaigns work really well with this:</p><p></p><p>Legends of Great Knights: "You are all knights. What order is up to you, heck, you can still be a rogue or a wizard, but you're sworn to protect people and follow the orders of your superiors. You've been assigned to a mission and you've heard that you'll be working with others, not necessarily from your Order."</p><p></p><p>Legends of the Last Age: "You are all 12 year old kids in the same village of a warrior people. Your fathers are famous warriors - why they're famous and a general idea of what enemies you'll inherit from them is up to you." (check out Akavars in my Legacies wiki)</p><p></p><p>Ptolus: "You all are in this city at this time, and you all have some connection the orphanage over here. You don't have to be an orphan but you know each other, and know of each others connections to the orphanage."</p><p></p><p>Give them a little while to think about it, and then have them create characters together as a group. Tell them you want them to have a theme to the party (that can be a "mostly" theme, say 3 misfits and a straight man). </p><p></p><p>WHatever they choose to do is a gift to you as a GM. If the knights are all relative misfits, they want comedy and possibly coming of age challenges. If the party is all sworn to bloody vengeance against the Illithids, they want to kill illithids. If they're all dockworkers and sailors, they want to get onto the high seas. And so on.</p></blockquote><p></p>
[QUOTE="Ry, post: 3595590, member: 8314"] Yeah, players don't know what they want, but they REALLY don't know what they want in a vacuum. They do a lot better when you give them something to work with. I've had 3 campaigns work really well with this: Legends of Great Knights: "You are all knights. What order is up to you, heck, you can still be a rogue or a wizard, but you're sworn to protect people and follow the orders of your superiors. You've been assigned to a mission and you've heard that you'll be working with others, not necessarily from your Order." Legends of the Last Age: "You are all 12 year old kids in the same village of a warrior people. Your fathers are famous warriors - why they're famous and a general idea of what enemies you'll inherit from them is up to you." (check out Akavars in my Legacies wiki) Ptolus: "You all are in this city at this time, and you all have some connection the orphanage over here. You don't have to be an orphan but you know each other, and know of each others connections to the orphanage." Give them a little while to think about it, and then have them create characters together as a group. Tell them you want them to have a theme to the party (that can be a "mostly" theme, say 3 misfits and a straight man). WHatever they choose to do is a gift to you as a GM. If the knights are all relative misfits, they want comedy and possibly coming of age challenges. If the party is all sworn to bloody vengeance against the Illithids, they want to kill illithids. If they're all dockworkers and sailors, they want to get onto the high seas. And so on. [/QUOTE]
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