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Invsibility vs Cloak of Elvenkind
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<blockquote data-quote="epithet" data-source="post: 7056197" data-attributes="member: 6796566"><p>In my experience, most stealth checks (by a wade margin) are made one character trying to sneak past a typically alert other character. This is a check opposed by passive perception, which is, I think, key to understanding why invisibility is awesome from a game mechanics perspective.</p><p></p><p>The <em>cloak of elvenkind</em> lets the sneaker roll twice and take the better roll. There is still often going to be a chance of failure, although with proficiency and a good Dex bonus you're probably going to beat the passive perception with your roll. However, a creature that relies primarily on sight to perceive things is going to have disadvantage trying to perceive things it cannot see. That disadvantage translates into a -5 to passive perception, taking your average creature with a 12 passive perception down to a 7. That means that unless you count a 1 as an automatic failure, a +4 dex and a proficiency bonus of 3 means that mechanically, even a vigilant guard will have no chance to perceive the invisible sneaker.</p><p></p><p>It gets better, though. There are many, many ways to get advantage on an ability check. Spending a little time on careful preparation, like describing how your character hands the coin purse off to another character, binds jingly things in strips of cloth, takes off boots to pad across the floor in socks or barefoot, and moving at a slow speed can at many tables get you advantage on the skill check, especially if it comes with a hindrance like being unable to draw a weapon in less than a full action because it's bound up to keep it from rattling in its scabbard. If nothing else could apply, then there is always inspiration to get advantage on the roll. None of that stacks with the cloak, because you can't get double advantage, but it absolutely stacks with the disadvantage the poor vigilant guard has to perceive something he can't see.</p></blockquote><p></p>
[QUOTE="epithet, post: 7056197, member: 6796566"] In my experience, most stealth checks (by a wade margin) are made one character trying to sneak past a typically alert other character. This is a check opposed by passive perception, which is, I think, key to understanding why invisibility is awesome from a game mechanics perspective. The [I]cloak of elvenkind[/I] lets the sneaker roll twice and take the better roll. There is still often going to be a chance of failure, although with proficiency and a good Dex bonus you're probably going to beat the passive perception with your roll. However, a creature that relies primarily on sight to perceive things is going to have disadvantage trying to perceive things it cannot see. That disadvantage translates into a -5 to passive perception, taking your average creature with a 12 passive perception down to a 7. That means that unless you count a 1 as an automatic failure, a +4 dex and a proficiency bonus of 3 means that mechanically, even a vigilant guard will have no chance to perceive the invisible sneaker. It gets better, though. There are many, many ways to get advantage on an ability check. Spending a little time on careful preparation, like describing how your character hands the coin purse off to another character, binds jingly things in strips of cloth, takes off boots to pad across the floor in socks or barefoot, and moving at a slow speed can at many tables get you advantage on the skill check, especially if it comes with a hindrance like being unable to draw a weapon in less than a full action because it's bound up to keep it from rattling in its scabbard. If nothing else could apply, then there is always inspiration to get advantage on the roll. None of that stacks with the cloak, because you can't get double advantage, but it absolutely stacks with the disadvantage the poor vigilant guard has to perceive something he can't see. [/QUOTE]
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