Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
(IR) 4th ooc-thread of the 5th IR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 1948395" data-attributes="member: 2020"><p>(tries again. Second attempt)</p><p></p><p> Posted by Serpenteye:</p><p></p><p>TOTAL IC OF EDENA OF NEITHS' POWER: 364,55 IC</p><p></p><p>PL:</p><p></p><p>Regular PL: 350</p><p>Elite PL: 50</p><p>Epic PL: 2 (not including PC)</p><p>Eclavdra: 2 epPL</p><p>The Regalia of Lordly Might: 1 epPL</p><p></p><p>TOTAL VALUE OF PL: 1350 rPL</p><p></p><p> -</p><p></p><p> From Edena, again:</p><p></p><p> My power is worth 364.55 IC (Industrial Capacity) prior to Turn 1.</p><p> At the BEGINNING of Turn 1, I must allocate the 364 IC as PL and/or PP.</p><p></p><p> -</p><p></p><p> If I allocate IC as PL, this represents:</p><p></p><p> Building Regular Armies (it costs 1 PL per Regular Army built.)</p><p> Creating Spies. (it costs 1 PL per Spy created.)</p><p> Attempting Infiltration. (It costs 1/10th the IC value of the area Infiltrated, to attempt to Infiltrate it. Attempting to Infiltrate an area worth 400 PL, costs 40 PL to Infiltrate.)</p><p> Detecting Enemy Spies (it costs 1 PL per attempt.)</p><p> Attempting to stop or reverse Infiltration (It costs 1/10th the IC value of the area Infiltrated - if my entire power was being Infiltrated, it would cost 36.4 PL to try and stop the attempt, or reverse the Infiltration by one step.)</p><p> Attacking and Defending (indirectly, since Armies attack and defend. PL is used to build armies, and they do the attacking and defending.)</p><p></p><p> If I allocate IC as PP, this represents:</p><p></p><p> - Increasing the overall infrastructure of my power, so that my base IC will be higher next turn. (This assumes everything involved in building a civilization and culture.) My base IC next turn will be increased by the PP expended times 0.5. 100 PP spent for this purpose increases my base IC by 50.</p><p> </p><p> - Increasing the technological level of my power, advancing in the technological arms race. (This assumes everything involved in researching technology, building industry, creating technomancy, and so on.) Every 50 PP spent increases my rank by one (or 60, or 70, if I want non-fiend, non-polluting technology and technomancy.)</p><p> </p><p> - Upgrading Regular Armies to Elite Armies. (This costs 10 PP per Regular Army upgraded.)</p><p> </p><p> (Creating and/or finding magical items to augment my Regular Armies to Elite Armies.)</p><p> (Creating and/or finding artifacts/relics to augment my Regular Armies to Elite Armies.)</p><p> (Finding and/or creating and/or subduing and/or otherwise gaining the service of powerful monsters, to augment my Regular Armies to Elite Armies.)</p><p> </p><p> -</p><p></p><p> In addition to deciding whether to allocate IC as PL and/or PP, I must decide if I will sacrifice Epic PL to conduct research in the Magical Arms Race.</p><p> Epic PL spent in this way are lost. If I spend Eclavdras' 2 Epic PL for this purpose, Eclavdra is killed.</p><p> Upon the attaining of 50 Epic PL worth of sacrifice, I gain 10th level magic.</p><p></p><p> -</p><p></p><p> Now ...</p><p></p><p> On Turn 1, I could:</p><p></p><p> Convert 364 IC to 364 PL, which could be used to:</p><p></p><p> - Build 364 Regular Armies. (cost, 364 PL.)</p><p> - Create Spies (1 PL per spy.)</p><p> - Use these Spies to Infiltrate. The cost is 1/10th of the IC value of the area Infiltrated. If I attempt to Infiltrate an area worth 400 IC, then it costs 40 PL to Infiltrate that area.</p><p> - Attempt to detect Spies (cost: 1 PL per attempt, so if 5 enemy nations had spies within my country, I'd have to spend 5 PL to attempt to locate them all.)</p><p> - Attempt to Remove Spies (cost ASSUMING the Spy is attempting Infiltration of my entire power: 36.4 PL per attempt. If 5 enemy nations are attempting such Infiltration, it would cost me 182 PL to attempt to stop all five.)</p><p></p><p> And/or, I could:</p><p></p><p> Convert 364 IC to 364 PP, which could be used to:</p><p></p><p> - Improve the infrastructure of my power, so that my base IC is 1.5 times greater next turn. If I spent 364 PP for this purpose, my power would have 182 additional IC next turn (that is, at the beginning of Turn 2, my power would be worth 364.55 + 182 = 546.55 IC.)</p><p> - Advance 7 ranks in the Technological Arms Race. (50 per rank, 350 PP spent.) Or, advance 5 ranks in the Technological Arms Race if I want to do it without using the devilish blueprints and creating non-polluting technology (70 per rank, 350 PP spent.)</p><p> - Upgrade 36 Regular Armies (built with PL) to Elite Armies. (cost 360 PP.) This assumes I have the Regular Armies available.</p><p> - Or, I could build 33 Regular Armies with 33 PL, then spend 330 PP to upgrade them to 33 Elite Armies (a total of 363 PL and PP spent.) In this case, the building and upgrading are simultaneous.</p><p> - Upgrade 3 Elite Armies to Epic Armies (cost: 100 PP per Army, for a total cost of 300 PP.)</p><p></p><p> I COULD sacrifice Eclavdra (2 Epic PL) and I COULD sacrifice the Regalia of Lordly Might (1 Epic PL) and I COULD sacrifice the other 2 Epic PL I have, and thus gain 5 Epic PL towards 10th level magic. (50 needed)</p><p> In addition, I COULD spend 300 PP to upgrade 3 Elite Armies to Epic Armies, then sacrifice them also, gaining another 3 Epic PL towards 10th level magic. In which case, I'd have 8 Epic PL towards 10th level magic. (50 needed.)</p><p> I'd be minus my leader, artifacts, and all my Epic Armies used this way would be dead, but I'd have those 8 points.</p><p></p><p> -</p><p></p><p> My power is rating as having 1,350 rPL (Regular PL.) This reflects the fact I have 50 Elite Armies (worth 10 PL each, for a total of 500 PL), Epic Armies worth 200 PL, Eclavdra (worth 200 PL), and the Regalia of Lordly Might (worth 100 PL)</p><p> 364.55 base + 500 + 200 + 200 + 100 = 1,364.55 (well, it's CLOSE to the 1,350 Serpenteye has listed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p> BUT ...</p><p></p><p> I only have 364.55 IC, and I can only create from that a combined PL and PP total of 364.55 out of this.</p><p></p><p> I can ONLY use that 364.55. Any and ALL PL and/or PP generated MUST come from that 364.55.</p><p> Therefore, I can NOT generate more than 364 PL and/or PP combined on Turn 1.</p><p></p><p> Is this right?</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 1948395, member: 2020"] (tries again. Second attempt) Posted by Serpenteye: TOTAL IC OF EDENA OF NEITHS' POWER: 364,55 IC PL: Regular PL: 350 Elite PL: 50 Epic PL: 2 (not including PC) Eclavdra: 2 epPL The Regalia of Lordly Might: 1 epPL TOTAL VALUE OF PL: 1350 rPL - From Edena, again: My power is worth 364.55 IC (Industrial Capacity) prior to Turn 1. At the BEGINNING of Turn 1, I must allocate the 364 IC as PL and/or PP. - If I allocate IC as PL, this represents: Building Regular Armies (it costs 1 PL per Regular Army built.) Creating Spies. (it costs 1 PL per Spy created.) Attempting Infiltration. (It costs 1/10th the IC value of the area Infiltrated, to attempt to Infiltrate it. Attempting to Infiltrate an area worth 400 PL, costs 40 PL to Infiltrate.) Detecting Enemy Spies (it costs 1 PL per attempt.) Attempting to stop or reverse Infiltration (It costs 1/10th the IC value of the area Infiltrated - if my entire power was being Infiltrated, it would cost 36.4 PL to try and stop the attempt, or reverse the Infiltration by one step.) Attacking and Defending (indirectly, since Armies attack and defend. PL is used to build armies, and they do the attacking and defending.) If I allocate IC as PP, this represents: - Increasing the overall infrastructure of my power, so that my base IC will be higher next turn. (This assumes everything involved in building a civilization and culture.) My base IC next turn will be increased by the PP expended times 0.5. 100 PP spent for this purpose increases my base IC by 50. - Increasing the technological level of my power, advancing in the technological arms race. (This assumes everything involved in researching technology, building industry, creating technomancy, and so on.) Every 50 PP spent increases my rank by one (or 60, or 70, if I want non-fiend, non-polluting technology and technomancy.) - Upgrading Regular Armies to Elite Armies. (This costs 10 PP per Regular Army upgraded.) (Creating and/or finding magical items to augment my Regular Armies to Elite Armies.) (Creating and/or finding artifacts/relics to augment my Regular Armies to Elite Armies.) (Finding and/or creating and/or subduing and/or otherwise gaining the service of powerful monsters, to augment my Regular Armies to Elite Armies.) - In addition to deciding whether to allocate IC as PL and/or PP, I must decide if I will sacrifice Epic PL to conduct research in the Magical Arms Race. Epic PL spent in this way are lost. If I spend Eclavdras' 2 Epic PL for this purpose, Eclavdra is killed. Upon the attaining of 50 Epic PL worth of sacrifice, I gain 10th level magic. - Now ... On Turn 1, I could: Convert 364 IC to 364 PL, which could be used to: - Build 364 Regular Armies. (cost, 364 PL.) - Create Spies (1 PL per spy.) - Use these Spies to Infiltrate. The cost is 1/10th of the IC value of the area Infiltrated. If I attempt to Infiltrate an area worth 400 IC, then it costs 40 PL to Infiltrate that area. - Attempt to detect Spies (cost: 1 PL per attempt, so if 5 enemy nations had spies within my country, I'd have to spend 5 PL to attempt to locate them all.) - Attempt to Remove Spies (cost ASSUMING the Spy is attempting Infiltration of my entire power: 36.4 PL per attempt. If 5 enemy nations are attempting such Infiltration, it would cost me 182 PL to attempt to stop all five.) And/or, I could: Convert 364 IC to 364 PP, which could be used to: - Improve the infrastructure of my power, so that my base IC is 1.5 times greater next turn. If I spent 364 PP for this purpose, my power would have 182 additional IC next turn (that is, at the beginning of Turn 2, my power would be worth 364.55 + 182 = 546.55 IC.) - Advance 7 ranks in the Technological Arms Race. (50 per rank, 350 PP spent.) Or, advance 5 ranks in the Technological Arms Race if I want to do it without using the devilish blueprints and creating non-polluting technology (70 per rank, 350 PP spent.) - Upgrade 36 Regular Armies (built with PL) to Elite Armies. (cost 360 PP.) This assumes I have the Regular Armies available. - Or, I could build 33 Regular Armies with 33 PL, then spend 330 PP to upgrade them to 33 Elite Armies (a total of 363 PL and PP spent.) In this case, the building and upgrading are simultaneous. - Upgrade 3 Elite Armies to Epic Armies (cost: 100 PP per Army, for a total cost of 300 PP.) I COULD sacrifice Eclavdra (2 Epic PL) and I COULD sacrifice the Regalia of Lordly Might (1 Epic PL) and I COULD sacrifice the other 2 Epic PL I have, and thus gain 5 Epic PL towards 10th level magic. (50 needed) In addition, I COULD spend 300 PP to upgrade 3 Elite Armies to Epic Armies, then sacrifice them also, gaining another 3 Epic PL towards 10th level magic. In which case, I'd have 8 Epic PL towards 10th level magic. (50 needed.) I'd be minus my leader, artifacts, and all my Epic Armies used this way would be dead, but I'd have those 8 points. - My power is rating as having 1,350 rPL (Regular PL.) This reflects the fact I have 50 Elite Armies (worth 10 PL each, for a total of 500 PL), Epic Armies worth 200 PL, Eclavdra (worth 200 PL), and the Regalia of Lordly Might (worth 100 PL) 364.55 base + 500 + 200 + 200 + 100 = 1,364.55 (well, it's CLOSE to the 1,350 Serpenteye has listed! :) ) BUT ... I only have 364.55 IC, and I can only create from that a combined PL and PP total of 364.55 out of this. I can ONLY use that 364.55. Any and ALL PL and/or PP generated MUST come from that 364.55. Therefore, I can NOT generate more than 364 PL and/or PP combined on Turn 1. Is this right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(IR) 4th ooc-thread of the 5th IR
Top