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(IR) 4th ooc-thread of the 5th IR
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<blockquote data-quote="Serpenteye" data-source="post: 1951253" data-attributes="member: 1492"><p>Hi,</p><p></p><p>Indeed, the power of different factions is not intended to be even. </p><p></p><p></p><p></p><p></p><p>1) The sword of Kas is yours, PLs adjusted accordingly.</p><p></p><p>2) High level characters are fairly rare in Greyhawk, and high CR monsters aren't that common. I know the Solistarim are supposed to have thousands of elite characters and monsters and that the Undersark is full of nasties, but it's impossible to balance it with the pathetic official numbers for the surface realms.</p><p> Greyhawk isn't made for strategic gaming, it's made for a party of adventurers to fight their way trough it, fighting against immobile monsters who wait for them in 10x10 foot rooms and have no other purpose than dying. It's made for villains who'll make dire plans, but always have them foiled at the very last minute. It doesn't take into account that it should be impossible for the official rabble of humanity to survive in a world crawling with monsters who are their superiors in every aspect. It doesn't take spawning undead, like vampires, bodaks, or wraiths into account, or the world would be a dead orb inhabited only by the twisted spirits of the once living. </p><p>If I increase the amount of indivuduals represented by an Epic PL I'll have to drastically lower the epic PLs of most surface-factions and re-balance the PL of all factions. Since I have started to recieve templates it's too late to make changes on that scale, if it's even possible.</p><p>Instead; Think of Epic individuals as extraordinary individuals, not so much limited by their ecl as a more intangible quality of greatness. The best of the best, not your run of the mill Illithid, Titan, Vampire or Dragon... Also, remember that there are plenty of fell creatures outside the control of any faction. There are vampires who have no loyalty to Gallador and Illithids who want nothing to do with Yugtholton (sp?). </p><p></p><p>Ah... sorry for rambling. All gaming requires the suspension of disbelief, the 5th IR is no exception.</p><p></p><p></p><p></p><p></p><p>1) You can demobilize them to increase the ppts you can spend in the template. Those ppts can be invested in a number of ways, as normal.</p><p></p><p>2) There are no limits, besides your amount of ppts, to how much you can invest in anything. All your investments take a turn to realise and you gain the benefit of both tech-increase and industrialization at the same time.</p><p>If you're planning on increasing your IC substantially you wuld be well served by both industrializing and upgrading your technology, that way you can make the most immediate profit from your investments.</p><p></p><p></p><p></p><p>You use the IC value at the start of every Turn.</p><p></p><p></p><p></p><p></p><p>1) Development takes place during the turn, all investments get their return the following turn. With the exception of raising armies; you get them the same turn as your template and can use them immediately. Combat can take place at any time during the turn. </p><p></p><p>2) No, you only get the benefit of technology the next turn of the game.</p><p></p><p>3) Yes, that's an exeption to the general rule that things takes time.</p><p></p><p>4) Yes, armies are upgraded or created instantaneously, but only one step at a time. (You can't upgrade regulars to elites to epics in the same turn.) Magical research still takes a turn.</p><p></p><p>5) Yes, and if you've reached your maximum usable IC that's probably a smart thing to do. </p><p></p><p>6) Before.</p><p></p><p></p><p>*Note to self, add these clarifications to the rules-post.</p><p></p><p></p><p></p><p></p><p>No, and not really (as far as you know).</p><p></p><p>The chronology of the IR has been a bit turned around... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> The devils haven't actually arrived yet, though they will do so at the very beginning of the Turn (and you can therefore begin use their technology in your templates), nor has the Sphere closed and the Gods are still around (though they're distracted enough to ignore events on Oerth and pay no attention to most prayers). </p><p>The Devils will explain what they're about as soon as the game starts (any you're free to change your policies with regards to Diabolic technology during the turn (an exception made necessary by RP)).</p><p></p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I made the list by copy-pasting and must have forgotten to change the numbers in the last line.</p><p></p><p></p><p></p><p>I figured you can't whack people over the head with a fountain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. </p><p></p><p>Seriously, all artifacts have a value beyond their stated epPLs. Artifacts that have no direct martial usefulness have a greater peaceful use. Morwel's court, for example, is an expellent safe-house (even Vecna would have great difficulties getting in there, and would probably fail at his current power). The fountain might have illusionary or purifying qualities.</p><p></p><p></p><p>----</p><p></p><p>I have made some minor changes to some of your Epic PLs. Take a look in my post on pg 2.</p><p></p><p></p><p>----</p><p></p><p>I have recieved the templates of Anabstercorian, Creamsteak, Kalanyr, Rikandur and Bugbear. If someone else has sent their template to me it hasn't arrived, in that case please try again.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1951253, member: 1492"] Hi, Indeed, the power of different factions is not intended to be even. 1) The sword of Kas is yours, PLs adjusted accordingly. 2) High level characters are fairly rare in Greyhawk, and high CR monsters aren't that common. I know the Solistarim are supposed to have thousands of elite characters and monsters and that the Undersark is full of nasties, but it's impossible to balance it with the pathetic official numbers for the surface realms. Greyhawk isn't made for strategic gaming, it's made for a party of adventurers to fight their way trough it, fighting against immobile monsters who wait for them in 10x10 foot rooms and have no other purpose than dying. It's made for villains who'll make dire plans, but always have them foiled at the very last minute. It doesn't take into account that it should be impossible for the official rabble of humanity to survive in a world crawling with monsters who are their superiors in every aspect. It doesn't take spawning undead, like vampires, bodaks, or wraiths into account, or the world would be a dead orb inhabited only by the twisted spirits of the once living. If I increase the amount of indivuduals represented by an Epic PL I'll have to drastically lower the epic PLs of most surface-factions and re-balance the PL of all factions. Since I have started to recieve templates it's too late to make changes on that scale, if it's even possible. Instead; Think of Epic individuals as extraordinary individuals, not so much limited by their ecl as a more intangible quality of greatness. The best of the best, not your run of the mill Illithid, Titan, Vampire or Dragon... Also, remember that there are plenty of fell creatures outside the control of any faction. There are vampires who have no loyalty to Gallador and Illithids who want nothing to do with Yugtholton (sp?). Ah... sorry for rambling. All gaming requires the suspension of disbelief, the 5th IR is no exception. 1) You can demobilize them to increase the ppts you can spend in the template. Those ppts can be invested in a number of ways, as normal. 2) There are no limits, besides your amount of ppts, to how much you can invest in anything. All your investments take a turn to realise and you gain the benefit of both tech-increase and industrialization at the same time. If you're planning on increasing your IC substantially you wuld be well served by both industrializing and upgrading your technology, that way you can make the most immediate profit from your investments. You use the IC value at the start of every Turn. 1) Development takes place during the turn, all investments get their return the following turn. With the exception of raising armies; you get them the same turn as your template and can use them immediately. Combat can take place at any time during the turn. 2) No, you only get the benefit of technology the next turn of the game. 3) Yes, that's an exeption to the general rule that things takes time. 4) Yes, armies are upgraded or created instantaneously, but only one step at a time. (You can't upgrade regulars to elites to epics in the same turn.) Magical research still takes a turn. 5) Yes, and if you've reached your maximum usable IC that's probably a smart thing to do. 6) Before. *Note to self, add these clarifications to the rules-post. No, and not really (as far as you know). The chronology of the IR has been a bit turned around... :heh: The devils haven't actually arrived yet, though they will do so at the very beginning of the Turn (and you can therefore begin use their technology in your templates), nor has the Sphere closed and the Gods are still around (though they're distracted enough to ignore events on Oerth and pay no attention to most prayers). The Devils will explain what they're about as soon as the game starts (any you're free to change your policies with regards to Diabolic technology during the turn (an exception made necessary by RP)). Thanks :). I made the list by copy-pasting and must have forgotten to change the numbers in the last line. I figured you can't whack people over the head with a fountain :p. Seriously, all artifacts have a value beyond their stated epPLs. Artifacts that have no direct martial usefulness have a greater peaceful use. Morwel's court, for example, is an expellent safe-house (even Vecna would have great difficulties getting in there, and would probably fail at his current power). The fountain might have illusionary or purifying qualities. ---- I have made some minor changes to some of your Epic PLs. Take a look in my post on pg 2. ---- I have recieved the templates of Anabstercorian, Creamsteak, Kalanyr, Rikandur and Bugbear. If someone else has sent their template to me it hasn't arrived, in that case please try again. [/QUOTE]
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