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(IR) 4th ooc-thread of the 5th IR
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<blockquote data-quote="Edena_of_Neith" data-source="post: 1956920" data-attributes="member: 2020"><p>FROM EDENA TO ALL IN THE IR</p><p></p><p> I have requested to play Thomas' power on Turn 1, and Serpenteye has granted permission.</p><p> Therefore, I cease being a player, and become a defacto DM.</p><p> A player does not play opposing factions. Only a DM can do that.</p><p></p><p> I did this in order to protect Thomas' power, so that his power would still be there on Turn 2, and the IR would still be a viable option for Thomas, when he returns to play ... and also so the IR will be funner, since it would be funner with Thomas' power still around.</p><p> Otherwise, given that Thomas' power has had no chance to negotiate, join treaties, or even know what is going on, it stands little chance on Turn 1.</p><p></p><p> Consider that all the powers around Thomas' main holdings in Aliador are TEC Pact members, and all of them except Nyrond are enemies.</p><p> Celene is threatened by both Paxus and by Guilt Puppy.</p><p> The Lendores are threatened by Guilt Puppy, Devilish, and Knight Otu, and also by Melkor.</p><p> The Yeomanry is threatened by Guilt Puppy and Paxus.</p><p></p><p> Someone needs to work with Thomas' power until he returns to play it, or until another player successfully claims it on Turn 2.</p><p></p><p> I, personally, think it would be very boring if his territories simply got eaten on Turn 1 without a fight because the player could not be present to negotiate, make treaties, and protect his powers.</p><p> Don't you?</p><p></p><p> The drow I am playing: you know what they are doing. They are all busy building the Great City. They are not being aggressive ... and if you look at their situation they have enough to handle right now.</p><p> If your powers attack them, they will of course respond.</p><p></p><p> But I think it only fair that the elves of the Flanaess (outside of those being played by Xael) have representation. Don't you?</p><p></p><p> So I will run Thomas' power on Turn 1 and maybe Turn 2 also. Unless a majority of players cry foul, and demand that it remain in Serpenteyes' hands.</p><p></p><p> I'll return to being just a player on Turn 2 or 3, playing the drow.</p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 1956920, member: 2020"] FROM EDENA TO ALL IN THE IR I have requested to play Thomas' power on Turn 1, and Serpenteye has granted permission. Therefore, I cease being a player, and become a defacto DM. A player does not play opposing factions. Only a DM can do that. I did this in order to protect Thomas' power, so that his power would still be there on Turn 2, and the IR would still be a viable option for Thomas, when he returns to play ... and also so the IR will be funner, since it would be funner with Thomas' power still around. Otherwise, given that Thomas' power has had no chance to negotiate, join treaties, or even know what is going on, it stands little chance on Turn 1. Consider that all the powers around Thomas' main holdings in Aliador are TEC Pact members, and all of them except Nyrond are enemies. Celene is threatened by both Paxus and by Guilt Puppy. The Lendores are threatened by Guilt Puppy, Devilish, and Knight Otu, and also by Melkor. The Yeomanry is threatened by Guilt Puppy and Paxus. Someone needs to work with Thomas' power until he returns to play it, or until another player successfully claims it on Turn 2. I, personally, think it would be very boring if his territories simply got eaten on Turn 1 without a fight because the player could not be present to negotiate, make treaties, and protect his powers. Don't you? The drow I am playing: you know what they are doing. They are all busy building the Great City. They are not being aggressive ... and if you look at their situation they have enough to handle right now. If your powers attack them, they will of course respond. But I think it only fair that the elves of the Flanaess (outside of those being played by Xael) have representation. Don't you? So I will run Thomas' power on Turn 1 and maybe Turn 2 also. Unless a majority of players cry foul, and demand that it remain in Serpenteyes' hands. I'll return to being just a player on Turn 2 or 3, playing the drow. Edena_of_Neith [/QUOTE]
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