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(IR) 4th ooc-thread of the 5th IR
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<blockquote data-quote="Edena_of_Neith" data-source="post: 1957506" data-attributes="member: 2020"><p>TO DEVILISH</p><p></p><p> The drow submit the details of the TEC Pact, as requested:</p><p></p><p> Anabstercorians' power of Rary/Greyhawk/The Bright Lands</p><p> Bugbears' power of Greater Nyrond</p><p> Edena_of_Neiths' power of the Queendom of Eclavdor (the Drow and Yuan-Ti)</p><p> Guilt Puppys' power of the Scarlet Brotherhood</p><p> Kalanyrs' power of Miranda/Marchwards/Elvanian Forest/Gigantea/Hyperboria</p><p> Knight Otus' power of Greater Aerdi</p><p> Melkors' power of the Vampires/Ivid/Sahuagin</p><p> Nac Mac Feegles' power of the Iron League/Ulek League/Isle of the Phoenix.</p><p> Paxus' power of the Wolf God and his people.</p><p> Rikandurs' power of Iuz and the Empire of Iuz.</p><p> Sollirs' power of the Empire of Lynn.</p><p> Thomas' power of Aliador/Celene/Lendores/The Theocracy</p><p> Uveneleis' power of the Tempest of Hell and the Tharquish Empire.</p><p> Venus' power of Orcreich/Greater Khanate/Lesser Khanate.</p><p></p><p> The Charter of the TEC Pact (this is the original charter)</p><p></p><p> 1: An attack upon one member of the TEC Pact is an attack on all the members of the TEC Pact.</p><p></p><p> 2: All members of the TEC Pact are required to meet any single attack with an equivalent counterattack: If one TEC Pact member is attacked by 10,000 warriors, then all the TEC Pact members must attack the attacker with 10,000 warriors. </p><p> If any individual TEC Pact power has no way to issue a counterattack to help out as the TEC Pact requires, it had better have a good reason why it could not meet its' obligations.</p><p></p><p> 3: If an attack is made directly upon any of the leaders ((Player Characters)) of the TEC Pact powers, all the TEC Pact members must immediately send as much force as is required to protect those leaders and drive off the attackers. In addition, all leaders and their following (significant NPCs) have guaranteed protection in each others' safeholds and territories.</p><p></p><p> 4: TEC Pact powers must use their magic and/or psionics to ensure their individual power and it's leaders immediately knows if another TEC Pact leader is under attack, so they can immediately send help to save that leader.</p><p></p><p> 5: If a TEC Pact member commits treason by attacking another TEC Pact member with Armies, or allies with Vecna, or otherwise does something obviously treasonous, the penalty for said treason is the destruction of that power, the burning of its' lands, and the massacre of its' people. This Retribution against treason is to be undertaken immediately by all TEC Pact members.</p><p></p><p> -</p><p></p><p> TEC Pact Addendum:</p><p></p><p> 3 or 4 of the TEC Pact members have Opt-Out Clauses. They required these Opt Out Clauses as prerequisites to joining the Pact.</p><p> If they Opt out of the Pact, that is not considered a hostile act. They do lose all rights and protections of the Pact immediately, though.</p><p></p><p> An IC Summit is to be held ((on Turn 1)) to work out further addendum and strategem of the TEC Pact and its' members.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 1957506, member: 2020"] TO DEVILISH The drow submit the details of the TEC Pact, as requested: Anabstercorians' power of Rary/Greyhawk/The Bright Lands Bugbears' power of Greater Nyrond Edena_of_Neiths' power of the Queendom of Eclavdor (the Drow and Yuan-Ti) Guilt Puppys' power of the Scarlet Brotherhood Kalanyrs' power of Miranda/Marchwards/Elvanian Forest/Gigantea/Hyperboria Knight Otus' power of Greater Aerdi Melkors' power of the Vampires/Ivid/Sahuagin Nac Mac Feegles' power of the Iron League/Ulek League/Isle of the Phoenix. Paxus' power of the Wolf God and his people. Rikandurs' power of Iuz and the Empire of Iuz. Sollirs' power of the Empire of Lynn. Thomas' power of Aliador/Celene/Lendores/The Theocracy Uveneleis' power of the Tempest of Hell and the Tharquish Empire. Venus' power of Orcreich/Greater Khanate/Lesser Khanate. The Charter of the TEC Pact (this is the original charter) 1: An attack upon one member of the TEC Pact is an attack on all the members of the TEC Pact. 2: All members of the TEC Pact are required to meet any single attack with an equivalent counterattack: If one TEC Pact member is attacked by 10,000 warriors, then all the TEC Pact members must attack the attacker with 10,000 warriors. If any individual TEC Pact power has no way to issue a counterattack to help out as the TEC Pact requires, it had better have a good reason why it could not meet its' obligations. 3: If an attack is made directly upon any of the leaders ((Player Characters)) of the TEC Pact powers, all the TEC Pact members must immediately send as much force as is required to protect those leaders and drive off the attackers. In addition, all leaders and their following (significant NPCs) have guaranteed protection in each others' safeholds and territories. 4: TEC Pact powers must use their magic and/or psionics to ensure their individual power and it's leaders immediately knows if another TEC Pact leader is under attack, so they can immediately send help to save that leader. 5: If a TEC Pact member commits treason by attacking another TEC Pact member with Armies, or allies with Vecna, or otherwise does something obviously treasonous, the penalty for said treason is the destruction of that power, the burning of its' lands, and the massacre of its' people. This Retribution against treason is to be undertaken immediately by all TEC Pact members. - TEC Pact Addendum: 3 or 4 of the TEC Pact members have Opt-Out Clauses. They required these Opt Out Clauses as prerequisites to joining the Pact. If they Opt out of the Pact, that is not considered a hostile act. They do lose all rights and protections of the Pact immediately, though. An IC Summit is to be held ((on Turn 1)) to work out further addendum and strategem of the TEC Pact and its' members. [/QUOTE]
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