Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
IR Aftermath (Revival/Take 2) (A Work In Progress) (3rd IR Players Please Read)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kalanyr" data-source="post: 1300923" data-attributes="member: 190"><p><strong>New Races 1: Cydian</strong></p><p></p><p>Cydian (3.5) (80% Official (Awaits Mr Draco's comments)</p><p></p><p>Large Outsider </p><p>Hit Dice:...........................30d8+420 (555 hp)</p><p>Initiative:..........................+19</p><p>Speed:.............................300 ft, fly 300 ft, swim 300 ft, burrow 200 ft</p><p>Armor Class:......................48 (-1 Size, +19 Dex, +20 Natural Armor)</p><p>Base Attack/Grapple:..........+30/+47</p><p>Attack:............................Slam +42 melee </p><p>Full Attack:.......................1 Slam +42/+37/+32/+27 melee, 9 Slams +40/+35/+30 melee (with the Multiattack feat-chain)</p><p>Damage, Slam:...................3d10+13 and 3d10 lightning and 3d10 gravity manipulation</p><p>Face/Reach:.....................10ft./ 15 ft.</p><p>Special Attacks:................Spell-like Abilities, Spells, Electricity Mastery, Gravity Manipulation</p><p>Special Qualities:...............DR 20/Epic and Chaotic, SR HD+10, PR HD+10, Regeneration 30, Blindsight, Perfect Darkvision, Cydian Qualities</p><p>Saves:.............................Fort +31, Ref +36, Will +32</p><p>Abilities:...........................Str 36 (+13), Dex 48 (+19), Con 38 (+14), Int 46 (+18), Wis 40 (+15), Cha 44 (+17)</p><p>Skills:..............................Due to their great intellects, their deeply lawful nature and the tremendous diversity of their tasks in society no skills are considered cross-class. As outsiders they get 8+int bonus skill points per racial HD.</p><p>Feats:.............................Cydians choose their feats and skills according to their personal needs and their tasks in Cydian society. Cydians assigned to military duty are often trained to use for their 7 non-epic feats a choice among and combination of: Multiattack, Improved Multiattack, Greater Multiattack, Power Attack, Combat Expertise, Combat Reflexes, Power Attack, Cleave, Greater Cleave, Quicken Spell-like Ability. Cydians can be expected to use nearly any feat that is not made redundant by the abilities of their species.</p><p>Environment:.....................Any Plane</p><p>Organisation:.....................Solitary, Squadron (20), Legion (1000) or Army (1'000'000)</p><p>Challenge Rating:...............30</p><p>Treasure: </p><p>Alignment:........................Always Lawful Neutral</p><p>Advancement:...................30-39 HD (Large); 40-79 HD (Huge); 80-100 HD (Gargantuan)</p><p>Level Adjustment:</p><p></p><p></p><p>Combat</p><p>Cydians are formidable adversaries and usually vastly outnumber their opponents in any fight they have foreseen.</p><p>A Cydian's natural weapons, as well as any weapon it wields, are treated as lawful-aligned and epic for the purpose of overcoming damage reduction. Cydians often use powerful magical items to enhance their performance in battle.</p><p></p><p>Regeneration (Ex): A Cydian takes normal damage from epic chaotic-aligned weapons, and from spells and effects with the chaotic descriptor.</p><p></p><p>Quickness (Su): A Cydian is supernaturally quick. It can take an extra standard action or move action during its turn each round.</p><p></p><p>-Electricity regeneration (Ex): A Cydian regenerates 1 hit point for every ten points of electricity damage inflicted on it.</p><p>-Gravity/Magnetism sight (Ex): A Cydian can perceive gravitic/magnetic fields as through sight.</p><p>-Cydians can shift between corporeal and incorporeal forms as a free action (Ex). When incorporeal, Cydians are, in effect, great bolts of electricity, and can move at the speed of light, induce electromagnetic fields as well as any other task electricity is capable of.</p><p></p><p>Electrical Mastery (Ex):</p><p>A Cydian gains +5 attack and +5 damage if its opponent's nervous system uses electricity.</p><p></p><p>Gravity Manipulation (Ex):</p><p>A Cydian can manipulate gravity within 50 ft of it with pinpoint accuracy (+/- 300g). This is a free action.</p><p>A Cydian is unaffected by gravity levels below those of black holes (singularities).</p><p>A Cydian may focus its gravity control to damage another being/thing. This damage is 10d10 unless the target succeeds at a fortitude save DC 39 (10+1/2 HD+Con Mod) for half damage. This is a partial action.</p><p></p><p>Touch Attack (Ex): The touch of a Cydian can be lethal to unprotected creatures. Should the Cydian want to, it can make a touch attack against a living creature, if it hits, the creature must make a fortitude save DC 39 (10+1/2 HD+Con Mod) or die. This attack has no effect on other Cydians.</p><p></p><p>All of a Cydian's Electricity based attacks, spells, spell like abilities and special abilities can be infused with Divine energy. Half of the damage of any such attack or ability is therefore not subject to immunities or resistances against electricity, but is considered Divine damage. (Su)</p><p></p><p>Spell-like Abilities: At Will- Blasphemy, Chain Lightning (Maximised and Empowered), Detect Thoughts, Delayed Blast Fireball (Energy-Admixtured (lightning), Maximised and Empowered), Dictum, Greater Teleport, Improved Invisibility, Haste, Holy Word, Major Image, Plane Shift, True Seeing, Tongues. Caster level equals HD. The save DCs are Charisma-based.</p><p></p><p>Spells:</p><p>Cydians cast spells as a Sorcerer with a level of 2/3 of the Cydian's HD. Most Cydians with cast spells as 20th level Sorcerers.</p><p>They may also cast clerical spells, and those from the Air, Destruction and Law domains, as arcane spells.</p><p></p><p></p><p>Cydian Qualities (in addition to Outsider traits):</p><p></p><p>-Immunity to all mind-affecting effects.</p><p>-Immunity to poison, paralysis, stunning, disease and death effects.</p><p>-Immunity to electricity (this includes Cydian electricity), cold, fire, acid, and sonic energy.</p><p>-Not subject to critical hits, ability drain, or energy drain.</p><p>-Cydians do not breathe, eat or sleep.</p><p>-Cydians do not age beyond adulthood, though they may advance in HD.</p><p></p><p></p><p>Cydian Biology:</p><p> </p><p>Cydians are basically (and that is vastly simplified) complex sapient electrical charges. Their origin is obviously magical, though magic is not necessary for their survival.</p><p></p><p>Cydian appearance can be unsettling to mortals. Their native form is that of a ten-foot tall 10-armed human made entirely from a single bluish white spark of electricity. Each of them appear identical to the others of their sex and perfect in form and beauty, their voices are also identical and though they are generally cold and dispassionate they can convey whatever emotion they find expedient flawlessly. Cydians have no difficulty identifying individuals among their own species, though.</p><p></p><p>Cydians are by nature extremely lawful and hierarchical creatures, though they are individuals with separate consciousness and are very capable of making instantaneous decisions on their own, they are most fulfilled when working for the greater good of their society, following the orders of their superiors. Their industriousness is legendary. Religion is bred into them at the moment of conception, they are mentally and physically incapable of worshipping any other Gods than the God-Emperor and Kas who are revered in almost equal measures, the first slightly above the second. </p><p></p><p>Cydians are generated by sexual reproduction. The two parents merge for a time into one larger entity, a spherical shape of 10 foot diameter. That entity expands by absorbing electric power from its surroundings and then divides into three individuals, the two parents and a new being consisting of a mix of their pseudo-genetic codes. The speed of the process depends wholly on the amount of electricity available during the growth phase and can last anything from 100 years to 1 second. The electrical output of a dozen Groundpounder Generators is needed for a pregnancy of 1 second, while the natural power generated by the parent-entity makes the pregnancy require 100 years. The speed of the growth of the Cydian into physiological adulthood also depends on the availability on electricity from 1 week to 1000 years, the mental growth into adulthood ranges from 1 month to 50 years. </p><p></p><p>Since one of the primary goals of the Union of Worlds is to create as many Cydians as possible and since electricity is very easily generated there is rarely any shortage of electricity, and never any shortage of Cydians.</p><p></p><p></p><p>With Thanks To Original Creator's: Mr Draco (Aka Kas the Terrible) and Serpenteye (The God-Emperor of the Union of Worlds)</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1300923, member: 190"] [b]New Races 1: Cydian[/b] Cydian (3.5) (80% Official (Awaits Mr Draco's comments) Large Outsider Hit Dice:...........................30d8+420 (555 hp) Initiative:..........................+19 Speed:.............................300 ft, fly 300 ft, swim 300 ft, burrow 200 ft Armor Class:......................48 (-1 Size, +19 Dex, +20 Natural Armor) Base Attack/Grapple:..........+30/+47 Attack:............................Slam +42 melee Full Attack:.......................1 Slam +42/+37/+32/+27 melee, 9 Slams +40/+35/+30 melee (with the Multiattack feat-chain) Damage, Slam:...................3d10+13 and 3d10 lightning and 3d10 gravity manipulation Face/Reach:.....................10ft./ 15 ft. Special Attacks:................Spell-like Abilities, Spells, Electricity Mastery, Gravity Manipulation Special Qualities:...............DR 20/Epic and Chaotic, SR HD+10, PR HD+10, Regeneration 30, Blindsight, Perfect Darkvision, Cydian Qualities Saves:.............................Fort +31, Ref +36, Will +32 Abilities:...........................Str 36 (+13), Dex 48 (+19), Con 38 (+14), Int 46 (+18), Wis 40 (+15), Cha 44 (+17) Skills:..............................Due to their great intellects, their deeply lawful nature and the tremendous diversity of their tasks in society no skills are considered cross-class. As outsiders they get 8+int bonus skill points per racial HD. Feats:.............................Cydians choose their feats and skills according to their personal needs and their tasks in Cydian society. Cydians assigned to military duty are often trained to use for their 7 non-epic feats a choice among and combination of: Multiattack, Improved Multiattack, Greater Multiattack, Power Attack, Combat Expertise, Combat Reflexes, Power Attack, Cleave, Greater Cleave, Quicken Spell-like Ability. Cydians can be expected to use nearly any feat that is not made redundant by the abilities of their species. Environment:.....................Any Plane Organisation:.....................Solitary, Squadron (20), Legion (1000) or Army (1'000'000) Challenge Rating:...............30 Treasure: Alignment:........................Always Lawful Neutral Advancement:...................30-39 HD (Large); 40-79 HD (Huge); 80-100 HD (Gargantuan) Level Adjustment: Combat Cydians are formidable adversaries and usually vastly outnumber their opponents in any fight they have foreseen. A Cydian's natural weapons, as well as any weapon it wields, are treated as lawful-aligned and epic for the purpose of overcoming damage reduction. Cydians often use powerful magical items to enhance their performance in battle. Regeneration (Ex): A Cydian takes normal damage from epic chaotic-aligned weapons, and from spells and effects with the chaotic descriptor. Quickness (Su): A Cydian is supernaturally quick. It can take an extra standard action or move action during its turn each round. -Electricity regeneration (Ex): A Cydian regenerates 1 hit point for every ten points of electricity damage inflicted on it. -Gravity/Magnetism sight (Ex): A Cydian can perceive gravitic/magnetic fields as through sight. -Cydians can shift between corporeal and incorporeal forms as a free action (Ex). When incorporeal, Cydians are, in effect, great bolts of electricity, and can move at the speed of light, induce electromagnetic fields as well as any other task electricity is capable of. Electrical Mastery (Ex): A Cydian gains +5 attack and +5 damage if its opponent's nervous system uses electricity. Gravity Manipulation (Ex): A Cydian can manipulate gravity within 50 ft of it with pinpoint accuracy (+/- 300g). This is a free action. A Cydian is unaffected by gravity levels below those of black holes (singularities). A Cydian may focus its gravity control to damage another being/thing. This damage is 10d10 unless the target succeeds at a fortitude save DC 39 (10+1/2 HD+Con Mod) for half damage. This is a partial action. Touch Attack (Ex): The touch of a Cydian can be lethal to unprotected creatures. Should the Cydian want to, it can make a touch attack against a living creature, if it hits, the creature must make a fortitude save DC 39 (10+1/2 HD+Con Mod) or die. This attack has no effect on other Cydians. All of a Cydian's Electricity based attacks, spells, spell like abilities and special abilities can be infused with Divine energy. Half of the damage of any such attack or ability is therefore not subject to immunities or resistances against electricity, but is considered Divine damage. (Su) Spell-like Abilities: At Will- Blasphemy, Chain Lightning (Maximised and Empowered), Detect Thoughts, Delayed Blast Fireball (Energy-Admixtured (lightning), Maximised and Empowered), Dictum, Greater Teleport, Improved Invisibility, Haste, Holy Word, Major Image, Plane Shift, True Seeing, Tongues. Caster level equals HD. The save DCs are Charisma-based. Spells: Cydians cast spells as a Sorcerer with a level of 2/3 of the Cydian's HD. Most Cydians with cast spells as 20th level Sorcerers. They may also cast clerical spells, and those from the Air, Destruction and Law domains, as arcane spells. Cydian Qualities (in addition to Outsider traits): -Immunity to all mind-affecting effects. -Immunity to poison, paralysis, stunning, disease and death effects. -Immunity to electricity (this includes Cydian electricity), cold, fire, acid, and sonic energy. -Not subject to critical hits, ability drain, or energy drain. -Cydians do not breathe, eat or sleep. -Cydians do not age beyond adulthood, though they may advance in HD. Cydian Biology: Cydians are basically (and that is vastly simplified) complex sapient electrical charges. Their origin is obviously magical, though magic is not necessary for their survival. Cydian appearance can be unsettling to mortals. Their native form is that of a ten-foot tall 10-armed human made entirely from a single bluish white spark of electricity. Each of them appear identical to the others of their sex and perfect in form and beauty, their voices are also identical and though they are generally cold and dispassionate they can convey whatever emotion they find expedient flawlessly. Cydians have no difficulty identifying individuals among their own species, though. Cydians are by nature extremely lawful and hierarchical creatures, though they are individuals with separate consciousness and are very capable of making instantaneous decisions on their own, they are most fulfilled when working for the greater good of their society, following the orders of their superiors. Their industriousness is legendary. Religion is bred into them at the moment of conception, they are mentally and physically incapable of worshipping any other Gods than the God-Emperor and Kas who are revered in almost equal measures, the first slightly above the second. Cydians are generated by sexual reproduction. The two parents merge for a time into one larger entity, a spherical shape of 10 foot diameter. That entity expands by absorbing electric power from its surroundings and then divides into three individuals, the two parents and a new being consisting of a mix of their pseudo-genetic codes. The speed of the process depends wholly on the amount of electricity available during the growth phase and can last anything from 100 years to 1 second. The electrical output of a dozen Groundpounder Generators is needed for a pregnancy of 1 second, while the natural power generated by the parent-entity makes the pregnancy require 100 years. The speed of the growth of the Cydian into physiological adulthood also depends on the availability on electricity from 1 week to 1000 years, the mental growth into adulthood ranges from 1 month to 50 years. Since one of the primary goals of the Union of Worlds is to create as many Cydians as possible and since electricity is very easily generated there is rarely any shortage of electricity, and never any shortage of Cydians. With Thanks To Original Creator's: Mr Draco (Aka Kas the Terrible) and Serpenteye (The God-Emperor of the Union of Worlds) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
IR Aftermath (Revival/Take 2) (A Work In Progress) (3rd IR Players Please Read)
Top