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<blockquote data-quote="Kalanyr" data-source="post: 242709" data-attributes="member: 190"><p>(Overview for PCs)</p><p></p><p>You have been hired by the closest thing Ishtarland has to a government for various reasons, and assigned to a task force to investigate rumours that a group of Melkor cultists or undead or fiends from hell or something, no one is really sure, are trying to steal the secrets of 10th level magic. The only clue you have is that its believed to be either a high up in the Mage School or a Noble of Ishtarland's Court. You have been provided with Tokens that avoid alignment headache from conflict with the strongly Chaotic Good area of the demiplane and allow normally banned technology to function. These tokens are attuned to you and you alone, and are worth nothing on the market, nor is there any known means to replicate them.</p><p></p><p>You are on the mainstreet of a drow city in the undercaverns of the flying continent. What you do from now on is entirely your choice.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 242709, member: 190"] (Overview for PCs) You have been hired by the closest thing Ishtarland has to a government for various reasons, and assigned to a task force to investigate rumours that a group of Melkor cultists or undead or fiends from hell or something, no one is really sure, are trying to steal the secrets of 10th level magic. The only clue you have is that its believed to be either a high up in the Mage School or a Noble of Ishtarland's Court. You have been provided with Tokens that avoid alignment headache from conflict with the strongly Chaotic Good area of the demiplane and allow normally banned technology to function. These tokens are attuned to you and you alone, and are worth nothing on the market, nor is there any known means to replicate them. You are on the mainstreet of a drow city in the undercaverns of the flying continent. What you do from now on is entirely your choice. [/QUOTE]
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