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(IR) Concerning the third IR
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<blockquote data-quote="Edena_of_Neith" data-source="post: 16785" data-attributes="member: 2020"><p>Now, about Vecna.</p><p></p><p> Officially, Vecna got snatched from Oerth and placed in Ravenloft.</p><p></p><p> In THIS Oerth, that did not happen. </p><p> Instead, the events of the 2nd edition module Vecna Lives occurred (or, might occur.)</p><p></p><p> Vecna, who lived as a supreme lich in the Arcane Age, foresaw his own doom at the hands of Kas, and devised a way out for himself.</p><p> He, along with all of his legions, would step forward through time, to emerge in the present day out of Tovag Baragu (in the Spirit Empire of Garnak, west of the Crystalmists, in what most people call the Dry Steppes.)</p><p></p><p> But Vecna wasn't satisfied with just that.</p><p> He devised a way to alter the Oerthian pantheon, so that when he emerged, he would become Oerth's singular Greater God, and ALL the other Gods would drop one place in stature (Greater to Intermediate, Intermediate to Lesser, Lesser to Demi, Demi to non-Divine.)</p><p> This happens within a few minutes of his emerging in the Now, and the Gods CANNOT stop this from happening ... Vecna must be defeated by Kas, Iuz, Yagig, or the like, to stop his ascension ... of course, being hit with a nuke from high space might help also ...</p><p></p><p> If Vecna becomes a Greater God, he's out of the picture (he's not involved in the IR from then on.)</p><p> However, his legions are another matter.</p><p></p><p> Someone asked, on the ENboard before it converted to this new format, just how powerful Vecna's legions were.</p><p> And someone answered: think of countless thousands of beings, all given the Lich Template.</p><p></p><p> That's not too far off.</p><p></p><p> Vecna's legions are tens of millions strong, they bring the full might of the Arcane Age with them (the Arcane Age returns to Oerth if Vecna successfully enters the world), and they have a host of undead with them the likes of which would humble Ravenloft.</p><p> This host is fanatically loyal to Vecna ... they have been magically conditioned to this fanaticism.</p><p> It would be fair to say that the living minions of Vecna are only slightly more in control of their own minds that his undead are.</p><p></p><p> Their intention, of course, is to make the rule of Vecna supreme across all of Oerth.</p><p> All other religions must be utterly destroyed.</p><p> All nations must accept abject slavery to Vecna and his legions.</p><p> All people must prostate themselves before Vecna, begging his mercy and accepting his absolute mastery.</p><p> </p><p> The Baklunish people must be eradicated.</p><p> Period.</p><p> NO exception.</p><p></p><p> The Holy War will continue indefinitely, until all of the above are accomplished.</p><p></p><p> NOTE:</p><p></p><p> If a player chooses to play Vecna and his legions, it is ASSUMED that Vecna makes the attempt to travel forward in time with his legions.</p><p> The first player to claim Vecna, gets Vecna.</p><p></p><p> All of the other players may choose to contest Vecna's entry into the world (they may not choose to contest the player's choice of Vecna, but they may sure as heck try to stop him!)</p><p> Whether they will succeed, and stop Vecna from entering the world, depends on what messages are given, and who does what.</p><p></p><p> If they fail, and Vecna enters the world, the doom spoken above takes place, and the player of Vecna is now free to play the legions of Vecna.</p><p></p><p> If this happens, at that point someone may claim Kas and his legions.</p><p></p><p> With a Strength of 40, Kas was the archtraitor who was Vecna's downfall (or so it should have been.)</p><p> If Kas is claimed (the first player claiming Kas, gets him), it is assumed that he too came forward in time with his legions.</p><p></p><p> He may attempt to contest with Vecna, to attempt to stop him from becoming the one Greater God.</p><p></p><p> Again, whether Kas is successful, depends on what is written, and who does what.</p><p></p><p> The legions of Kas are free to ally with anyone they want.</p><p> The legions of Vecna may ally with anyone who agrees to kneel to Vecna (of course, if another party agrees to kneel to Vecna, and they don't mean it, and the legions of Vecna win, the punishment will be dire beyond all punishments ...)</p><p></p><p> Vecna is a meglomaniac, quite demented, extremely sadistic, power mad, and utterly evil.</p><p> He makes Iuz look like a nice guy in comparison.</p><p> Ally or deal with him and his legions at your own risk.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 16785, member: 2020"] Now, about Vecna. Officially, Vecna got snatched from Oerth and placed in Ravenloft. In THIS Oerth, that did not happen. Instead, the events of the 2nd edition module Vecna Lives occurred (or, might occur.) Vecna, who lived as a supreme lich in the Arcane Age, foresaw his own doom at the hands of Kas, and devised a way out for himself. He, along with all of his legions, would step forward through time, to emerge in the present day out of Tovag Baragu (in the Spirit Empire of Garnak, west of the Crystalmists, in what most people call the Dry Steppes.) But Vecna wasn't satisfied with just that. He devised a way to alter the Oerthian pantheon, so that when he emerged, he would become Oerth's singular Greater God, and ALL the other Gods would drop one place in stature (Greater to Intermediate, Intermediate to Lesser, Lesser to Demi, Demi to non-Divine.) This happens within a few minutes of his emerging in the Now, and the Gods CANNOT stop this from happening ... Vecna must be defeated by Kas, Iuz, Yagig, or the like, to stop his ascension ... of course, being hit with a nuke from high space might help also ... If Vecna becomes a Greater God, he's out of the picture (he's not involved in the IR from then on.) However, his legions are another matter. Someone asked, on the ENboard before it converted to this new format, just how powerful Vecna's legions were. And someone answered: think of countless thousands of beings, all given the Lich Template. That's not too far off. Vecna's legions are tens of millions strong, they bring the full might of the Arcane Age with them (the Arcane Age returns to Oerth if Vecna successfully enters the world), and they have a host of undead with them the likes of which would humble Ravenloft. This host is fanatically loyal to Vecna ... they have been magically conditioned to this fanaticism. It would be fair to say that the living minions of Vecna are only slightly more in control of their own minds that his undead are. Their intention, of course, is to make the rule of Vecna supreme across all of Oerth. All other religions must be utterly destroyed. All nations must accept abject slavery to Vecna and his legions. All people must prostate themselves before Vecna, begging his mercy and accepting his absolute mastery. The Baklunish people must be eradicated. Period. NO exception. The Holy War will continue indefinitely, until all of the above are accomplished. NOTE: If a player chooses to play Vecna and his legions, it is ASSUMED that Vecna makes the attempt to travel forward in time with his legions. The first player to claim Vecna, gets Vecna. All of the other players may choose to contest Vecna's entry into the world (they may not choose to contest the player's choice of Vecna, but they may sure as heck try to stop him!) Whether they will succeed, and stop Vecna from entering the world, depends on what messages are given, and who does what. If they fail, and Vecna enters the world, the doom spoken above takes place, and the player of Vecna is now free to play the legions of Vecna. If this happens, at that point someone may claim Kas and his legions. With a Strength of 40, Kas was the archtraitor who was Vecna's downfall (or so it should have been.) If Kas is claimed (the first player claiming Kas, gets him), it is assumed that he too came forward in time with his legions. He may attempt to contest with Vecna, to attempt to stop him from becoming the one Greater God. Again, whether Kas is successful, depends on what is written, and who does what. The legions of Kas are free to ally with anyone they want. The legions of Vecna may ally with anyone who agrees to kneel to Vecna (of course, if another party agrees to kneel to Vecna, and they don't mean it, and the legions of Vecna win, the punishment will be dire beyond all punishments ...) Vecna is a meglomaniac, quite demented, extremely sadistic, power mad, and utterly evil. He makes Iuz look like a nice guy in comparison. Ally or deal with him and his legions at your own risk. [/QUOTE]
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