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(IR) Concerning the third IR
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<blockquote data-quote="Edena_of_Neith" data-source="post: 17725" data-attributes="member: 2020"><p>Hey there, Turrosh Mak, GnomeWorks, and Alyx.</p><p> Nice to see you all again.</p><p></p><p> I hope my dry descriptions above were at least informative.</p><p> They give you an idea of who your neighbors are, and on Oerth knowledge is power (well, power to stay alive at least.)</p><p> In your case, Alyx, you know now just what Varnaith is, and is not (and since you run the country, you can change it as you please during the IR, too. You might consider this, since Forrester the elf-hater will likely be coming after you.)</p><p></p><p> Turrosh Mak and GnomeWorks, remember that you are neighbors.</p><p> The Orcish Empire of the Pomarj abuts the southeasternmost part of the Lortmil Technocracy.</p><p> Of course, the orcs and the gnomes and dwarves of the Lortmils have been historical enemies ... but what they do now, will be up to you.</p><p></p><p> The Solistarim, who desire your annihilation, are far off to the north, out of sight and mind ... are they far enough away you are safe from them?</p><p> Maybe.</p><p></p><p> Varnaith is to your south, so far away that perhaps you believe it's mages and fleets cannot affect you.</p><p> Unless of course, they ally with the Scarlet Brotherhood, or something else of the sort!</p><p></p><p> The Spirit Empire of Garnak is off to your west, over impassable mountains ... they say those mountains are impassible, at least.</p><p> I wouldn't underestimate the Baklunish, if I were you. Did they not fry the Suel Empire with the Rain of Colorless Fire?</p><p> Are now their very ancestors not currently teaching them the lore of the ancients?</p><p></p><p> As for Vecna ... well, there are some things worth making a common cause against (the common enemy, as it were ... heh.)</p><p> His legions are quite capable of running over both your nations like a truck would run over a squirrel, and they are about as reasonable about the matter as a truck's unthinking tires.</p><p> No, Vecna is nothing to slough off, dismiss as nonsense and rumors.</p><p> The Doomgrinder is not one spoke away from declaring The End for no reason!</p><p></p><p> This all, of course, assumes your immediate neighbors don't try to obliterate you first.</p><p> The Furyondy - Veluna - Keoland Alliance has always been hostile to the Orcish Empire of the Pomarj, and after the Wanderer's Message (my post in February) is heard, I wouldn't count on them being friendly to you either, GnomeWorks.</p><p> The Circle of Eight, led by Mordenkainen, has always striven to maintain the Balance, which your little industrial revolution is wrecking, GnomeWorks.</p><p></p><p> And, of course, Iuz has already been involved in the cataclysmic mess in Realmspace, so he's almost certain to want his part of the action, along with Ivid, Yagig, and maybe even Acererak.</p><p> Not to mention the many desperate, greedy countries that would love to help themselves to your technological knowhow.</p><p></p><p> Of course, the Church of Shade, from Realmspace, is already on Oerth, already interfering in your affairs.</p><p> It is only a matter of time before all the rest of the Realmsians decide to come along, either to conquer you, or to help you, or to enlighten you, or whatever reason brings them ... none of which are probably going to be for your benefit.</p><p></p><p> Yes, you three are in an interesting position indeed.</p><p></p><p> Alyx, do not feel too secure about the might and inaccessibility of Varnaith.</p><p> Evermeet was considered inaccessible and impossible to attack: Forrester levelled it, and exterminated every last elf on Toril.</p><p> The culture of Varnaith is just the kind of thing Forrester decried in elves, and hated, and if he becomes involved methinks you are going to have a serious humanoid problem.</p><p></p><p> Especially when Iuz decides to help him by mass teleporting humanoids into your tropical homelands and inaccessible islands.</p><p></p><p> And that's just the beginning.</p><p> Remember that in Realmspace, they brought in the devils, and the demons, then the angels, then the slaadi, then Sigil got involved, the the denizens of the Plane of Shadow joined the war, and then the phaerimm threatened to bring in the Elder Ones.</p><p></p><p> There is a rogue phaerimm or two on Oerth; they have joined the Solistarim, who are dedicated to your destruction.</p><p></p><p> The old Chinese curse: May you live in interesting times, just might apply to you. We will see ...</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 17725, member: 2020"] Hey there, Turrosh Mak, GnomeWorks, and Alyx. Nice to see you all again. I hope my dry descriptions above were at least informative. They give you an idea of who your neighbors are, and on Oerth knowledge is power (well, power to stay alive at least.) In your case, Alyx, you know now just what Varnaith is, and is not (and since you run the country, you can change it as you please during the IR, too. You might consider this, since Forrester the elf-hater will likely be coming after you.) Turrosh Mak and GnomeWorks, remember that you are neighbors. The Orcish Empire of the Pomarj abuts the southeasternmost part of the Lortmil Technocracy. Of course, the orcs and the gnomes and dwarves of the Lortmils have been historical enemies ... but what they do now, will be up to you. The Solistarim, who desire your annihilation, are far off to the north, out of sight and mind ... are they far enough away you are safe from them? Maybe. Varnaith is to your south, so far away that perhaps you believe it's mages and fleets cannot affect you. Unless of course, they ally with the Scarlet Brotherhood, or something else of the sort! The Spirit Empire of Garnak is off to your west, over impassable mountains ... they say those mountains are impassible, at least. I wouldn't underestimate the Baklunish, if I were you. Did they not fry the Suel Empire with the Rain of Colorless Fire? Are now their very ancestors not currently teaching them the lore of the ancients? As for Vecna ... well, there are some things worth making a common cause against (the common enemy, as it were ... heh.) His legions are quite capable of running over both your nations like a truck would run over a squirrel, and they are about as reasonable about the matter as a truck's unthinking tires. No, Vecna is nothing to slough off, dismiss as nonsense and rumors. The Doomgrinder is not one spoke away from declaring The End for no reason! This all, of course, assumes your immediate neighbors don't try to obliterate you first. The Furyondy - Veluna - Keoland Alliance has always been hostile to the Orcish Empire of the Pomarj, and after the Wanderer's Message (my post in February) is heard, I wouldn't count on them being friendly to you either, GnomeWorks. The Circle of Eight, led by Mordenkainen, has always striven to maintain the Balance, which your little industrial revolution is wrecking, GnomeWorks. And, of course, Iuz has already been involved in the cataclysmic mess in Realmspace, so he's almost certain to want his part of the action, along with Ivid, Yagig, and maybe even Acererak. Not to mention the many desperate, greedy countries that would love to help themselves to your technological knowhow. Of course, the Church of Shade, from Realmspace, is already on Oerth, already interfering in your affairs. It is only a matter of time before all the rest of the Realmsians decide to come along, either to conquer you, or to help you, or to enlighten you, or whatever reason brings them ... none of which are probably going to be for your benefit. Yes, you three are in an interesting position indeed. Alyx, do not feel too secure about the might and inaccessibility of Varnaith. Evermeet was considered inaccessible and impossible to attack: Forrester levelled it, and exterminated every last elf on Toril. The culture of Varnaith is just the kind of thing Forrester decried in elves, and hated, and if he becomes involved methinks you are going to have a serious humanoid problem. Especially when Iuz decides to help him by mass teleporting humanoids into your tropical homelands and inaccessible islands. And that's just the beginning. Remember that in Realmspace, they brought in the devils, and the demons, then the angels, then the slaadi, then Sigil got involved, the the denizens of the Plane of Shadow joined the war, and then the phaerimm threatened to bring in the Elder Ones. There is a rogue phaerimm or two on Oerth; they have joined the Solistarim, who are dedicated to your destruction. The old Chinese curse: May you live in interesting times, just might apply to you. We will see ... [/QUOTE]
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